public void OnDefend(ICharacter character) { assets.Create(assets.pfDefend, character.transform.position + Vector3.up * .5f, Quaternion.identity, character.transform); }
public void AdditionalAttack(ICharacter character) { character.TakeDamage(5); DamagePopup.Create(character.transform.position, 5, Color.blue); assets.Create(assets.pfSwordAttack, character.transform.position, Quaternion.identity, character.transform); }