Example #1
0
        public void UpdateGhostLocation(Ghost ghost, PacPersonLocation ghostLocation)
        {
            int row    = ghostLocation.Row;
            int column = ghostLocation.Column;

            switch (ghost.CurrentDirection)
            {
            case Direction.Left:
                if (ghostLocation.Row == 12 && ghostLocation.Column == 0)
                {
                    MoveGhostLocation(ghostLocation, 12, Board.BOARD_DEMENSION_COLUMN - 1);
                }
                else if (GameBoard[row, column - 1] != '█' && GameBoard[row, column - 1] != '▄' && GameBoard[row, column - 1] != '▀')
                {
                    MoveGhostLocation(ghostLocation, row, column - 1);
                }
                else
                {
                    ghost.UpdateGhostDirection();
                }
                break;

            case Direction.Up:
                if (GameBoard[row - 1, column] != '▄' && GameBoard[row - 1, column] != '▀' && GameBoard[row - 1, column] != '█')
                {
                    MoveGhostLocation(ghostLocation, row - 1, column);
                }
                else
                {
                    ghost.UpdateGhostDirection();
                }
                break;

            case Direction.Right:
                if (ghostLocation.Row == 12 && ghostLocation.Column == Board.BOARD_DEMENSION_COLUMN - 1)
                {
                    MoveGhostLocation(ghostLocation, 12, 0);
                }
                else if (GameBoard[row, column + 1] != '█' && GameBoard[row, column + 1] != '▄' && GameBoard[row, column + 1] != '▀')
                {
                    MoveGhostLocation(ghostLocation, row, column + 1);
                }
                else
                {
                    ghost.UpdateGhostDirection();
                }
                break;

            case Direction.Down:
                if (GameBoard[row + 1, column] != '█' && GameBoard[row + 1, column] != '▄' && GameBoard[row + 1, column] != '▀')
                {
                    MoveGhostLocation(ghostLocation, row + 1, column);
                }
                else
                {
                    ghost.UpdateGhostDirection();
                }
                break;
            }
        }
Example #2
0
 public void MovePacPersonAndEmptyPreviousLocation(int row, int column)
 {
     WriteAt(" ", CurrentPacPersonLocation.Row, CurrentPacPersonLocation.Column);
     GameBoard[CurrentPacPersonLocation.Row, CurrentPacPersonLocation.Column] = ' ';
     CurrentPacPersonLocation = new PacPersonLocation(row, column);
     DecrementCookiesIfNeeded(CurrentPacPersonLocation.Row, CurrentPacPersonLocation.Column);
     WriteAt("O", CurrentPacPersonLocation.Row, CurrentPacPersonLocation.Column);
 }
Example #3
0
 public Board(PacPerson pacPerson, Ghost ghostOne, Ghost ghostTwo, Ghost ghostThree)
 {
     GameBoard = CreateBoard();
     PacPerson = pacPerson;
     GhostOne  = ghostOne;
     GhostOne  = ghostTwo;
     GhostOne  = ghostThree;
     CurrentPacPersonLocation  = new PacPersonLocation(BOARD_DEMENSION_ROW - 2, 1);
     CurrentGhostOneLocation   = new PacPersonLocation(1, BOARD_DEMENSION_COLUMN - 2);
     CurrentGhostTwoLocation   = new PacPersonLocation(1, 1);
     CurrentGhostThreeLocation = new PacPersonLocation(BOARD_DEMENSION_ROW - 2, BOARD_DEMENSION_COLUMN - 2);
     Cookies = INITIAL_COOKIES;
 }
Example #4
0
        public void MoveGhostLocation(PacPersonLocation ghostLocation, int row, int column)
        {
            char currentBoardState = GameBoard[ghostLocation.Row, ghostLocation.Column];

            if (currentBoardState == '\u263A')
            {
                WriteAt(" ", ghostLocation.Row, ghostLocation.Column);
            }
            else
            {
                WriteAt(currentBoardState.ToString(), ghostLocation.Row, ghostLocation.Column);
            }
            ghostLocation.Row    = row;
            ghostLocation.Column = column;
            WriteAt("\u263A", ghostLocation.Row, ghostLocation.Column);
        }
Example #5
0
 public void AddPacPersonToBoard(PacPersonLocation currentLocation, char symbol)
 {
     GameBoard[currentLocation.Row, currentLocation.Column] = symbol;
     Cookies = Cookies - 1; // because pacPerson will 'eat' the cookie at its startig location
 }