protected void OnTriggerEnter2D(Collider2D other)
 {
     if (other.gameObject.CompareTag("Pellet"))
     {
         _char.EatPellet(other.gameObject.GetComponent <PelletBehaviour>().GetPellet());
     }
     else if (other.gameObject.CompareTag("Ghost"))
     {
         _char.FightGhost(other.gameObject.GetComponent <GhostBehaviour>().GetGhost());
     }
 }