Example #1
0
        internal static void Reload()
        {
            GameObject _go = xLuaRuntime.Singleton.gameObject;

            xLuaRuntime.Singleton.m_luaEnv.DoString("__lua_runtime__.Cleanup()");
            GameObject.Destroy(xLuaRuntime.Singleton);
            xLuaRuntime.Singleton = null;
            _go.AddComponent <xLuaRuntime>();
            //Init(xLuaRuntime.ms_launchFile);
        }
Example #2
0
        // Start is called before the first frame update
        void Start()
        {
            Debug.Assert(Singleton == null);
            Singleton = this;
            DontDestroyOnLoad(this.gameObject);

            m_luaEnv = new XLua.LuaEnv();
            m_luaEnv.AddLoader(xLuaLoader.LoadFromResource);
            m_luaEnv.Global.Set("launch_file", ms_launchFile);
            m_luaEnv.DoString(Resources.Load <TextAsset>("runtime").text, "runtime");
        }
Example #3
0
 private void OnDestroy()
 {
     if (m_luaEnv != null)
     {
         m_luaEnv.DoString("__lua_runtime__.Cleanup()");
         m_luaEnv.Dispose();
     }
     m_luaEnv = null;
     if (Singleton == this)
     {
         Singleton = null;
     }
 }