Example #1
0
        protected override void LoadContent()
        {
            //load up graphical content used for the flixel engine
            targetWidth = (int)(GraphicsDevice.Viewport.Height * ((float)FlxG.width / (float)FlxG.height));
            targetLeft  = (GraphicsDevice.Viewport.Width - targetWidth) / 2;

            FlxG.LoadContent(GraphicsDevice);
            //_sndBeep = FlxG.Content.Load<SoundEffect>("Flixel/beep");

            initConsole();

            if (_firstScreen != null)
            {
                FlxG.state   = _firstScreen;
                _firstScreen = null;
            }
        }
Example #2
0
        //@desc		Switch from one FlxState to another
        //@param	State		The class name of the state you want (e.g. PlayState)
        public void switchState(FlxState newscreen)
        {
            FlxG.camera.unfollow();
            FlxG.keys.reset();
            FlxG.gamepads.reset();
            FlxG.mouse.reset();

            FlxG.flash.stop();
            FlxG.fade.stop();
            FlxG.quake.stop();

            if (_state != null)
            {
                _state.destroy();
            }
            _state = newscreen;
            _state.create();
        }
Example #3
0
        //@desc		Constructor
        //@param	GameSizeX		The width of your game in pixels (e.g. 320)
        //@param	GameSizeY		The height of your game in pixels (e.g. 240)
        //@param	InitialState	The class name of the state you want to create and switch to first (e.g. MenuState)
        //@param	BGColor			The color of the app's background
        //@param	FlixelColor		The color of the great big 'f' in the flixel logo
        public void initGame(int GameSizeX, int GameSizeY,
                             FlxState InitialState, Color BGColor,
                             bool showFlixelLogo, Color logoColor)
        {
            FlxG.backColor = BGColor;
            FlxG.setGameData(this, GameSizeX, GameSizeY);

            _paused = false;

            //activate the first screen.
            if (showFlixelLogo == false)
            {
                _firstScreen = InitialState;
            }
            else
            {
                FlxSplash.setSplashInfo(logoColor, InitialState);
                _firstScreen = new FlxSplash();
            }
        }
Example #4
0
 public static void setSplashInfo(Color flixelColor, FlxState nextScreen)
 {
     _fc = flixelColor;
     _nextScreen = nextScreen;
 }
Example #5
0
 public static void setSplashInfo(Color flixelColor, FlxState nextScreen)
 {
     _fc         = flixelColor;
     _nextScreen = nextScreen;
 }
Example #6
0
        protected override void LoadContent()
        {
            //load up graphical content used for the flixel engine
            targetWidth = (int)(GraphicsDevice.Viewport.Height * ((float)FlxG.width / (float)FlxG.height));
            targetLeft = (GraphicsDevice.Viewport.Width - targetWidth) / 2;

            FlxG.LoadContent(GraphicsDevice);
            _sndBeep = FlxG.Content.Load<SoundEffect>("Flixel/beep");

            initConsole();

            if (_firstScreen != null)
            {
                FlxG.state = _firstScreen;
                _firstScreen = null;
            }
        }
Example #7
0
        //@desc		Switch from one FlxState to another
        //@param	State		The class name of the state you want (e.g. PlayState)
        public void switchState(FlxState newscreen)
        {
            FlxG.unfollow();
            FlxG.keys.reset();
            FlxG.gamepads.reset();
            FlxG.mouse.reset();

            FlxG.flash.stop();
            FlxG.fade.stop();
            FlxG.quake.stop();

            if (_state != null)
            {
                _state.destroy();
            }
            _state = newscreen;
            _state.create();
        }
Example #8
0
        //@desc		Constructor
        //@param	GameSizeX		The width of your game in pixels (e.g. 320)
        //@param	GameSizeY		The height of your game in pixels (e.g. 240)
        //@param	InitialState	The class name of the state you want to create and switch to first (e.g. MenuState)
        //@param	BGColor			The color of the app's background
        //@param	FlixelColor		The color of the great big 'f' in the flixel logo
        public void initGame(int GameSizeX, int GameSizeY,
            FlxState InitialState, Color BGColor,
            bool showFlixelLogo, Color logoColor)
        {
            FlxG.backColor = BGColor;
            FlxG.setGameData(this, GameSizeX, GameSizeY);

            _paused = false;

            //activate the first screen.
            if (showFlixelLogo == false)
            {
                _firstScreen = InitialState;
            }
            else
            {
                FlxSplash.setSplashInfo(logoColor, InitialState);
                _firstScreen = new FlxSplash();
            }
        }