Example #1
0
        public void OnGUI(Rect area)
        {
            switch (mState)
            {
            case State.Builder:

                EditorGUI.ProgressBar(area
                                      , InputBuilder.ToProgress(mBuilder.State)
                                      , InputBuilder.ToLabel(mBuilder.State));

                break;

            case State.Task:

                float delta = (float)(EditorApplication.timeSinceStartup - mChunkTime);

                if (delta > 15)
                {
                    mChunkTime = EditorApplication.timeSinceStartup;
                    delta      = 0;
                }

                EditorGUI.ProgressBar(area
                                      , (delta / 15)
                                      , "Chunking geometry...");

                break;
            }
        }
Example #2
0
        private InputAssets BuildInput(bool ownProgress)
        {
            InputBuildOption options =
                (mBuild.AutoCleanGeometry ? InputBuildOption.AutoCleanGeometry : 0);

            InputBuilder builder =
                InputBuilder.Create(mBuild.SceneQuery, mBuild.GetInputProcessors(), options);

            if (builder == null)
            {
                mContext.LogError("Could not create input builder.", mBuild);
                return(new InputAssets());
            }

            try
            {
                while (!builder.IsFinished)
                {
                    builder.Build();
                    if (EditorUtility.DisplayCancelableProgressBar("Compile Input"
                                                                   , InputBuilder.ToLabel(builder.State)
                                                                   , InputBuilder.ToProgress(builder.State)))
                    {
                        return(new InputAssets());
                    }
                }
            }
            finally
            {
                if (ownProgress)
                {
                    EditorUtility.ClearProgressBar();
                }
            }

            mContext.Log(builder.Messages);

            if (builder.State != InputBuildState.Complete)
            {
                mContext.LogError("Input builder aborted.", mBuild);
                return(new InputAssets());
            }

            InputAssets assets = builder.Result;

            org.critterai.geom.TriangleMesh mesh = assets.geometry;

            if (!InputGeometryBuilder.IsValid(mesh, assets.areas))
            {
                mContext.LogError("Input geometry failed validation. (Malformed data.)", mBuild);
                return(new InputAssets());
            }

            return(builder.Result);
        }