Example #1
0
        public TestOneline()
        {
            //0 1 0 0
            //1 1 1 1
            //1 1 2 1

            one.SetStart(2, 2);


            one.SetState(0, 0, State.None);
            one.SetState(0, 1, State.Avaliable);
            one.SetState(0, 2, State.None);
            one.SetState(0, 3, State.None);

            one.SetState(1, 0, State.Avaliable);
            one.SetState(1, 1, State.Avaliable);
            one.SetState(1, 2, State.Avaliable);
            one.SetState(1, 3, State.Avaliable);

            one.SetState(2, 0, State.Avaliable);
            one.SetState(2, 1, State.Avaliable);
            one.SetState(2, 2, State.Avaliable);
            one.SetState(2, 3, State.Avaliable);

            one.SetState(3, 0, State.None);
            one.SetState(3, 1, State.Avaliable);
            one.SetState(3, 2, State.Avaliable);
            one.SetState(3, 3, State.Avaliable);

            one.InitCaculate();
            one.Caculate();
        }
Example #2
0
        private void Run(object sender, RoutedEventArgs e)
        {
            uint x = Convert.ToUInt16(start_x.Text);
            uint y = Convert.ToUInt16(start_y.Text);

            if (x > w || y > h || x < 0 || y < 0)
            {
                MessageBox.Show("起点不合法");
                return;
            }
            line.SetStart(x, y);
            line.InitCaculate();
            line.Caculate();

            if (line.Road.Count == 0)
            {
                MessageBox.Show("oops");
                return;
            }
            for (int i = 0; i < line.Road.Count - 1; i++)
            {
                Line l = new Line();
                // l.Width = 10;
                l.Stroke          = new SolidColorBrush(Colors.Red);
                l.StrokeThickness = 10;
                l.X1 = line.Road[i].X * 51 + 26;
                l.Y1 = line.Road[i].Y * 51 + 26;

                l.X2 = line.Road[i + 1].X * 51 + 26;
                l.Y2 = line.Road[i + 1].Y * 51 + 26;


                canvas.Children.Add(l);
            }
        }