Example #1
0
        }                  // end spread();

        /// search kd-tree starting at *node, looking for overlap with bb, and placing
        /// found objects in *tris
        protected void search_node(LinkedList <Triangle> tris, Bbox bb, KDNode <Triangle> node)
        {
            if (node.isLeaf)
            {             // we found a bucket node, so add all triangles and return.
                foreach (Triangle t in node.tris)
                {
                    tris.AddLast(t);
                }
                //std::cout << " search_node Leaf bucket tris-size() = " << tris->size() << "\n";
                return;                 // end recursion
            }
            else if ((node.dim % 2) == 0)
            {             // cutting along a min-direction: 0, 2, 4
                // not a bucket node, so recursevily search hi/lo branches of KDNode
                uint maxdim = (uint)(node.dim + 1);
                if (node.cutval > bb[maxdim])
                {                 // search only lo
                    search_node(tris, bb, node.lo);
                }
                else
                {                 // need to search both child nodes
                    if (node.hi != null)
                    {
                        search_node(tris, bb, node.hi);
                    }
                    if (node.lo != null)
                    {
                        search_node(tris, bb, node.lo);
                    }
                }
            }
            else
            {             // cutting along a max-dimension: 1,3,5
                uint mindim = (uint)(node.dim - 1);
                if (node.cutval < bb[mindim])
                {                 // search only hi
                    search_node(tris, bb, node.hi);
                }
                else
                {                 // need to search both child nodes
                    if (node.hi != null)
                    {
                        search_node(tris, bb, node.hi);
                    }
                    if (node.lo != null)
                    {
                        search_node(tris, bb, node.lo);
                    }
                }
            }
            return; // Done. We get here after all the recursive calls above.
        }           // end search_kdtree();
Example #2
0
 /// Create a node which partitions(cuts) along dimension d, at
 /// cut value cv, with child-nodes hi_c and lo_c.
 /// If this is a bucket-node containing triangles,
 /// they are in the list tris
 /// depth indicates the depth of the node in the tree
 public KDNode(int d, double cv, KDNode <Triangle> parentNode, KDNode <Triangle> hi_child, KDNode <Triangle> lo_child, LinkedList <Triangle> tlist, int nodeDepth)       // depth of node
 {
     dim    = d;
     cutval = cv;
     parent = parentNode;
     hi     = hi_child;
     lo     = lo_child;
     tris   = new LinkedList <Triangle>();
     depth  = nodeDepth;
     isLeaf = false;
     if (tlist != null)
     {
         isLeaf = true;
         foreach (Triangle bo in tlist)
         {
             tris.AddLast(bo);
         }
     }
 }
Example #3
0
        /// string repr
//C++ TO C# CONVERTER WARNING: 'const' methods are not available in C#:
//ORIGINAL LINE: string str() const;
//C++ TO C# CONVERTER TODO TASK: The implementation of the following method could not be found:
//		string str();

        /// build and return a KDNode containing list *tris at depth dep.
        protected KDNode <Triangle> build_node(LinkedList <Triangle> tris, int dep, KDNode <Triangle> par)
        {         // parent node
            //std::cout << "KDNode::build_node list.size()=" << tris->size() << "\n";

            if (tris.Count == 0)
            {             //this is a fatal error.
                Console.Write("ERROR: KDTree::build_node() called with tris->size()==0 !");
                Debug.Assert(false);
                return(null);
            }
            Spread spr      = calc_spread(tris);        // calculate spread in order to know how to cut
            double cutvalue = spr.start + spr.val / 2;  // cut in the middle

            //std::cout << " cutvalue= " << cutvalue << "\n";
            if ((tris.Count <= bucketSize) || GlobalMembers.isZero_tol(spr.val))
            {                             // then return a bucket/leaf node
                //std::cout << "KDNode::build_node BUCKET list.size()=" << tris->size() << "\n";
                KDNode <Triangle> bucket; //  dim   cutv   parent   hi    lo   triangles depth
                bucket = new KDNode <Triangle>(spr.d, cutvalue, par, null, null, tris, dep);
                Debug.Assert(bucket.isLeaf);
                spr = null;
                return(bucket);                // this is the leaf/end of the recursion-tree
            }
            // build lists of triangles for hi and lo child nodes
            LinkedList <Triangle> lolist = new LinkedList <Triangle>();
            LinkedList <Triangle> hilist = new LinkedList <Triangle>();

            foreach (Triangle t in tris)
            {             // loop through each triangle and put it in either lolist or hilist
                if (t.bb[spr.d] > cutvalue)
                {
                    hilist.AddLast(t);
                }
                else
                {
                    lolist.AddLast(t);
                }
            }

            /*
             * if (hilist->empty() || lolist->empty()) {// an error ??
             *  std::cout << "kdtree: hilist.size()==0! or lolist.size()==0! \n";
             *  std::cout << "kdtree: tris->size()= " << tris->size()<< "\n";
             *  std::cout << "kdtree: hilist.size()= " << hilist->size()<< "\n";
             *  std::cout << "kdtree: lolist.size()= " << lolist->size()<< "\n";
             *  BOOST_FOREACH(Triangle t, *tris) {
             *      std::cout << t << "\n";
             *      std::cout << t.bb << "\n";
             *  }
             *  std::cout << "kdtree: spr->d= " << spr->d << "\n";
             *  std::cout << "kdtree: cutvalue= " << cutvalue << "\n";
             *  assert(0);
             * }*/


            // create the current node  dim     value    parent  hi   lo   trilist  depth
            KDNode <Triangle> node = new KDNode <Triangle>(spr.d, cutvalue, par, null, null, null, dep);

            // create the child-nodes through recursion
            //                    list    depth   parent
            if (hilist.Count > 0)
            {
                node.hi = build_node(hilist, dep + 1, node);
            }
            //else
            //std::cout << "hilist empty!\n";

            if (lolist.Count > 0)
            {
                node.lo = build_node(lolist, dep + 1, node);
            }
            else
            {
                //std::cout << "lolist empty!\n";
            }

            lolist.Clear();
            hilist.Clear();
            spr    = null;
            lolist = null;
            hilist = null;

            return(node);            // return a new node
        }