public static string ExportGeometry(ref SceneData sceneData, ref SceneMeshRenderer smr, ref SceneMesh mesh, string spaces) { string osgData = spaces + "useDisplayList TRUE\n" + spaces + "useVertexBufferObjects FALSE\n"; if (smr != null) { osgData += MaterialExporter.ExportStateSet(ref sceneData, ref smr, spaces); } osgData += ExportGeometryData(ref sceneData, ref mesh, spaces); return(osgData); }
public SceneData GetSceneData() { var sceneData = new SceneData(); sceneData.name = sceneName; sceneData.resources = BundleResource.GetObjectData(); sceneData.hierarchy = new List <SceneGameObject>(); foreach (var go in rootGameObjects) { sceneData.hierarchy.Add(go.GetObjectData()); } return(sceneData); }
public static SceneData GenerateSceneData(bool onlySelected) { // reset the exporter in case there was an error, Unity doesn't cleanly load/unload editor assemblies reset(); BundleScene.sceneName = Path.GetFileNameWithoutExtension(EditorSceneManager.GetActiveScene().name); BundleScene scene = BundleScene.TraverseScene(onlySelected); scene.Preprocess(); scene.Process(); scene.PostProcess(); SceneData sceneData = scene.GetSceneData() as SceneData; reset(); return(sceneData); }
public static string ExportParticle(ref SceneData sceneData, ref SceneParticleSystem sps, string spaces) { string osgData = spaces + "Duration " + sps.duration + "\n" + spaces + "Playing " + sps.playingSpeed + " " + (sps.isLooping ? 1 : 0) + " " + (sps.isAutoStarted ? 1 : 0) + "\n" + spaces + "MaxParticles " + sps.maxParticles + "\n" + spaces + "Gravity " + sps.gravity.x + " " + sps.gravity.y + " " + sps.gravity.z + "\n" + spaces + "Rotation " + sps.rotation.x + " " + sps.rotation.y + " " + sps.rotation.z + "\n" + spaces + "StartAttributes " + sps.startAttributes.x + " " + sps.startAttributes.y + " " + sps.startAttributes.z + " " + sps.startAttributes.w + "\n" + spaces + "StartColor " + sps.startColor.r + " " + sps.startColor.g + " " + sps.startColor.b + " " + sps.startColor.a + "\n"; for (int i = 0; i < sps.enabledModules.Length; ++i) { string moduleName = sps.enabledModules[i]; osgData += spaces + moduleName + " {\n"; if (moduleName == "Emission") { osgData += spaces + " Type " + sps.emissionType + "\n" + spaces + " Rate " + sps.emissionRate.Length + " {\n"; for (int j = 0; j < sps.emissionRate.Length; ++j) { Vector4 v = sps.emissionRate[j]; osgData += spaces + " " + v.x + " " + v.y + " " + v.z + " " + v.w + "\n"; } osgData += spaces + " }\n"; } else if (moduleName == "TextureSheetAnimation") { osgData += spaces + " Type " + sps.tsaAnimationType + "\n" + spaces + " Tiles " + sps.tsaNumTiles.x + " " + sps.tsaNumTiles.y + "\n" + spaces + " CycleCount " + sps.tsaCycleCount + "\n" + spaces + " FrameOverTime " + sps.tsaFrameOverTime.Length + " {\n"; for (int j = 0; j < sps.tsaFrameOverTime.Length; ++j) { Vector4 v = sps.tsaFrameOverTime[j]; osgData += spaces + " " + v.x + " " + v.y + " " + v.z + " " + v.w + "\n"; } osgData += spaces + " }\n"; } else if (moduleName == "Renderer") { osgData += spaces + " ShapeMode " + sps.renderShapeMode + "\n" + spaces + " SortMode " + sps.renderSortMode + "\n" + spaces + " Attributes " + sps.renderAttributes.x + " " + sps.renderAttributes.y + " " + sps.renderAttributes.z + " " + sps.renderAttributes.w + "\n"; SceneMaterial material = sceneData.resources.GetMaterial(sps.renderMaterial); osgData += spaces + " Material " + material.textureIDs.Length + " {\n"; for (int j = 0; j < material.textureIDs.Length; ++j) { SceneTexture texture = sceneData.resources.GetTexture(material.textureIDs[j], false); if (texture == null) { continue; } Vector4 off = material.textureTilingOffsets[j]; osgData += spaces + " Texture" + j + " \"" + texture.name + "\"" + " \"" + texture.path + "\"\n" + spaces + " TilingOffset" + j + " " + off.x + " " + off.y + " " + off.z + " " + off.w + "\n"; } osgData += spaces + " }\n"; } osgData += spaces + "}\n"; } return(osgData); }
private static string ExportGeometryData(ref SceneData sceneData, ref SceneMesh mesh, string spaces) { // Add all primitive sets string osgData = spaces + "PrimitiveSets " + mesh.subMeshCount + " {\n"; for (int i = 0; i < mesh.subMeshCount; ++i) { int numElements = mesh.triangles[i].Length; osgData += spaces + " DrawElements" + (numElements < 65535 ? "UShort" : "UInt") + " TRIANGLES " + numElements + " {\n"; for (int j = 0; j < numElements; j += 3) { osgData += spaces + " " + mesh.triangles[i][j] + " " + mesh.triangles[i][j + 1] + " " + mesh.triangles[i][j + 2] + "\n"; } osgData += spaces + " }\n"; } osgData += spaces + "}\n"; // Add all vertices osgData += spaces + "VertexArray Vec3Array " + mesh.vertexCount + " {\n"; for (int i = 0; i < mesh.vertexCount; ++i) { Vector3 v = mesh.vertexPositions[i]; osgData += spaces + " " + v.x + " " + v.y + " " + v.z + "\n"; } osgData += spaces + "}\n"; // Add all normals if (mesh.vertexNormals.Length > 0) { osgData += spaces + "NormalBinding PER_VERTEX\n" + spaces + "NormalArray Vec3Array " + mesh.vertexCount + " {\n"; for (int i = 0; i < mesh.vertexCount; ++i) { Vector3 v = mesh.vertexNormals[i]; osgData += spaces + " " + v.x + " " + v.y + " " + v.z + "\n"; } osgData += spaces + "}\n"; } // Add all UVs if (mesh.vertexUV.Length > 0) { osgData += spaces + "TexCoordArray 0 Vec2Array " + mesh.vertexCount + " {\n"; for (int i = 0; i < mesh.vertexCount; ++i) { Vector2 v = mesh.vertexUV[i]; osgData += spaces + " " + v.x + " " + v.y + "\n"; } osgData += spaces + "}\n"; } if (mesh.vertexUV2.Length > 0) { osgData += spaces + "TexCoordArray 1 Vec2Array " + mesh.vertexCount + " {\n"; for (int i = 0; i < mesh.vertexCount; ++i) { Vector2 v = mesh.vertexUV2[i]; osgData += spaces + " " + v.x + " " + v.y + "\n"; } osgData += spaces + "}\n"; } // TODO: tangents & bones return(osgData); }
public static string ExportTerrain(ref SceneData sceneData, ref SceneTerrain st, string spaces) { string osgData = spaces + "Size " + st.size.x + " " + st.size.y + " " + st.size.z + "\n"; // Handle heightmap data osgData += spaces + "HeightMap " + st.heightmapWidth + " " + st.heightmapHeight + " {\n"; byte[] heightData = System.Convert.FromBase64String(st.heightmapTexture.base64PNG); System.Text.StringBuilder sb = new System.Text.StringBuilder(); for (int y = 0; y < st.heightmapHeight; y++) { sb.Append(spaces + " "); for (int x = 0; x < st.heightmapWidth; x++) { int index = (y * st.heightmapWidth) + x; sb.Append(System.BitConverter.ToSingle(heightData, index * 4) + " "); } sb.Append("\n"); } osgData += sb.ToString() + spaces + "}\n"; // Handle alphamap layers osgData += spaces + "AlphaMap " + st.alphamapWidth + " " + st.alphamapHeight + " " + st.alphamapLayers + " {\n"; byte[] alphaData = System.Convert.FromBase64String(st.alphamapTexture.base64PNG); System.Text.StringBuilder sb2 = new System.Text.StringBuilder(); for (int i = 0; i < st.alphamapLayers; i++) { sb2.Append(spaces + " Layer " + i + " {\n"); for (int y = 0; y < st.alphamapHeight; y++) { sb2.Append(spaces + " "); for (int x = 0; x < st.alphamapWidth; x++) { int index = i * (st.alphamapHeight * st.alphamapWidth) + (y * st.alphamapWidth) + x; sb2.Append(System.BitConverter.ToSingle(alphaData, index * 4) + " "); } sb2.Append("\n"); } sb2.Append(spaces + " }\n"); } osgData += sb2.ToString() + spaces + "}\n"; // Handle all splat textures for (int i = 0; i < st.textureIDs.Length; i++) { int texID = st.textureIDs[i]; SceneTexture texture = sceneData.resources.GetTexture(texID, false); if (texture == null) { continue; } Vector4 off = st.textureTilingOffsets[i]; osgData += spaces + "Splat" + i + " \"" + texture.name + "\"" + " \"" + texture.path + "\"\n"; osgData += spaces + "SplatTilingOffset" + i + " " + off.x + " " + off.y + " " + off.z + " " + off.w + "\n"; } // Handle lightmaps if (st.lightmapIndex >= 0) { SceneTexture texture = sceneData.resources.lightmaps[st.lightmapIndex]; if (texture != null) { osgData += spaces + "Lightmap \"" + texture.name + "\"" + " \"" + texture.path + "\"\n"; osgData += spaces + "LightmapTilingOffset " + st.lightmapTilingOffset.x + " " + st.lightmapTilingOffset.y + " " + st.lightmapTilingOffset.z + " " + st.lightmapTilingOffset.w + "\n"; } } return(osgData); }
private static string ExportHierarchy(ref SceneData sceneData, SceneGameObject gameObj, int indent, float progressStart, float progressAll) { int needGlobalNodeType = -1; if (gameObj.components.Count <= 0) { return(""); } string osgData = "", osgSubData = "", spaces = ""; for (int i = 0; i < indent; ++i) { spaces += " "; } // Check the main component type as the node type SceneComponent mainComponent = gameObj.components[0]; if (mainComponent.type == "Transform") { SceneTransform st = (SceneTransform)mainComponent; osgData = spaces + "MatrixTransform {\n" + spaces + " referenceFrame RELATIVE\n" + spaces + " Matrix {\n"; needGlobalNodeType = 0; // FIXME: hould convert left-handed to right-handed coordinates Matrix4x4 m = Matrix4x4.TRS(st.localPosition, st.localRotation, st.localScale); osgData += spaces + " " + m[0, 0] + " " + m[1, 0] + " " + m[2, 0] + " " + m[3, 0] + "\n" + spaces + " " + m[0, 1] + " " + m[1, 1] + " " + m[2, 1] + " " + m[3, 1] + "\n" + spaces + " " + m[0, 2] + " " + m[1, 2] + " " + m[2, 2] + " " + m[3, 2] + "\n" + spaces + " " + m[0, 3] + " " + m[1, 3] + " " + m[2, 3] + " " + m[3, 3] + "\n" + spaces + " }\n"; } else { Debug.LogWarning("[UnityToSceneBundle] Unknown main component type: " + mainComponent.type); } if (needGlobalNodeType < 0) { osgData = spaces + "Node {\n"; } osgData += ExportCommonAttr(gameObj.name, spaces, true) + spaces + " num_children "; // Traverse all components to add them to main component type string subSpaces = spaces + " "; int numChildren = gameObj.children.Count; for (int i = 1; i < gameObj.components.Count; ++i) { SceneComponent component = gameObj.components[i]; if (component.type == "Light") { SceneLight sl = (SceneLight)component; osgSubData += spaces + " nwTools::LightData {\n" + subSpaces + "Type " + sl.lightType + "\n" + subSpaces + "Color " + sl.color.r + " " + sl.color.g + " " + sl.color.b + "\n" + subSpaces + "Range " + sl.range + "\n" + subSpaces + "Realtime " + (sl.realtime ? 1 : 0) + " " + (sl.castsShadows ? 1 : 0) + "\n" + spaces + " }\n"; numChildren++; } else if (component.type == "Camera") { SceneCamera sc = (SceneCamera)component; osgSubData += spaces + " nwTools::CameraData {\n" // TODO + spaces + " }\n"; numChildren++; } else if (component.type == "BoxCollider") { //SceneBoxCollider sbc = (SceneBoxCollider)component; // TODO } else if (component.type == "MeshCollider") { //SceneMeshCollider smc = (SceneMeshCollider)component; // TODO } else if (component.type == "ParticleSystem") { SceneParticleSystem sps = (SceneParticleSystem)component; osgSubData += spaces + " nwTools::ParticleSystem {\n" + ExportCommonAttr(sps.type, spaces + " ", false) + ParticleExporter.ExportParticle(ref sceneData, ref sps, subSpaces) + spaces + " }\n"; numChildren++; } else if (component.type == "Terrain") { SceneTerrain st = (SceneTerrain)component; osgSubData += spaces + " Geode {\n" + ExportCommonAttr(st.type, spaces + " ", true) + subSpaces + "num_drawables 1\n"; osgSubData += subSpaces + "nwTools::Terrain {\n" + TerrainExporter.ExportTerrain(ref sceneData, ref st, subSpaces + " ") + subSpaces + "}\n"; osgSubData += spaces + " }\n"; numChildren++; } else if (component.type == "MeshRenderer") { SceneMeshRenderer smr = (SceneMeshRenderer)component; osgSubData += spaces + " Geode {\n" + ExportCommonAttr(smr.type, spaces + " ", true) + subSpaces + "num_drawables 1\n"; SceneMesh mesh = sceneData.resources.GetMesh(smr.mesh); osgSubData += subSpaces + "Geometry {\n" + MeshExporter.ExportGeometry(ref sceneData, ref smr, ref mesh, subSpaces + " ") + subSpaces + "}\n"; osgSubData += spaces + " }\n"; numChildren++; } else if (component.type == "SkinnedMeshRenderer") { SceneSkinnedMeshRenderer smr = (SceneSkinnedMeshRenderer)component; osgSubData += spaces + " Geode {\n" + ExportCommonAttr(smr.type, spaces + " ", true) + subSpaces + "num_drawables 1\n"; SceneMesh mesh = sceneData.resources.GetMesh(smr.mesh); osgSubData += subSpaces + "Geometry {\n" + MeshExporter.ExportSkinnedGeometry(ref sceneData, ref smr, ref mesh, subSpaces + " ") + subSpaces + "}\n"; osgSubData += spaces + " }\n"; numChildren++; } else { Debug.LogWarning("[UnityToSceneBundle] Unknown sub-component type: " + component.type); } } osgData += numChildren + "\n" + osgSubData; // Traverse all child objects float numHierarchy = (float)gameObj.children.Count, numDone = 0.0f; foreach (SceneGameObject childObj in gameObj.children) { osgData += ExportHierarchy(ref sceneData, childObj, indent + 2, 0.0f, 0.0f); numDone += 1.0f; if (progressAll > 0.0f) { float progress = (progressStart + numDone / numHierarchy) / progressAll; EditorUtility.DisplayProgressBar("Scene Bundler", "Exporting hierarchy...", progress); } } osgData += spaces + "}\n"; return(osgData); }
public static string ExportStateSet(ref SceneData sceneData, ref SceneMeshRenderer smr, string spaces) { string osgData = spaces + "StateSet {\n" + ExportStateSetAttr(false, spaces); for (int i = 0; i < smr.materials.Length; ++i) { SceneMaterial material = sceneData.resources.GetMaterial(smr.materials[i]); if (material.textureIDs == null) { continue; } string shaderData = spaces + " nwTools::ShaderData {\n" + spaces + " ShaderName \"" + material.shader + "\"\n"; for (int j = 0; j < material.textureIDs.Length; ++j) { int texID = material.textureIDs[j], unit = material.textureUnits[j]; SceneTexture texture = sceneData.resources.GetTexture(texID, false); if (texture == null || unit < 0) { continue; } shaderData += spaces + " Texture" + unit + " \"" + texture.name + "\"" + " \"" + texture.path + "\"\n"; if (i > 0) { continue; // For multi-material case, record more materials to ShaderData } // Handle texture tiling and offset osgData += spaces + " textureUnit " + unit + " {\n" + spaces + " GL_TEXTURE_2D ON\n"; if (material.textureTilingOffsets[j] != indentityTilingOffsetVector) { Vector4 off = material.textureTilingOffsets[j]; Matrix4x4 m = Matrix4x4.TRS(new Vector3(off.z, off.w, 0.0f), Quaternion.identity, new Vector3(off.x, off.y, 1.0f)); osgData += spaces + " TexMat {\n" + spaces + " " + m[0, 0] + " " + m[1, 0] + " " + m[2, 0] + " " + m[3, 0] + "\n" + spaces + " " + m[0, 1] + " " + m[1, 1] + " " + m[2, 1] + " " + m[3, 1] + "\n" + spaces + " " + m[0, 2] + " " + m[1, 2] + " " + m[2, 2] + " " + m[3, 2] + "\n" + spaces + " " + m[0, 3] + " " + m[1, 3] + " " + m[2, 3] + " " + m[3, 3] + "\n" + spaces + " }\n"; } // Handle texture if (sharedTextureNames.ContainsKey(texID)) { osgData += spaces + " Use " + sharedTextureNames[texID] + "\n"; } else { sharedTextureNames[texID] = "Texture_" + texID; osgData += spaces + " Texture2D {\n" + spaces + " UniqueID Texture_" + texID + "\n" + ExportTextureAttr(ref texture, spaces + " ") + spaces + " }\n"; } osgData += spaces + " }\n"; } // Save shader data for use if (material.shaderKeywords != null) { shaderData += spaces + " Keywords "; for (int k = 0; k < material.shaderKeywords.Length; ++k) { shaderData += material.shaderKeywords[k] + ((k < material.shaderKeywords.Length - 1) ? " " : "\n"); } } osgData += shaderData + spaces + " }\n"; } // Handle lightmaps if (smr.lightmapIndex >= 0) { SceneTexture texture = sceneData.resources.lightmaps[smr.lightmapIndex]; if (texture != null) { osgData += spaces + " textureUnit 1 {\n" // FIXME: always 1? + spaces + " GL_TEXTURE_2D ON\n"; // Handle lightmap tiling and offset if (smr.lightmapTilingOffset != indentityTilingOffsetVector) { Vector4 off = smr.lightmapTilingOffset; Matrix4x4 m = Matrix4x4.TRS(new Vector3(off.z, off.w, 0.0f), Quaternion.identity, new Vector3(off.x, off.y, 1.0f)); osgData += spaces + " TexMat {\n" + spaces + " " + m[0, 0] + " " + m[1, 0] + " " + m[2, 0] + " " + m[3, 0] + "\n" + spaces + " " + m[0, 1] + " " + m[1, 1] + " " + m[2, 1] + " " + m[3, 1] + "\n" + spaces + " " + m[0, 2] + " " + m[1, 2] + " " + m[2, 2] + " " + m[3, 2] + "\n" + spaces + " " + m[0, 3] + " " + m[1, 3] + " " + m[2, 3] + " " + m[3, 3] + "\n" + spaces + " }\n"; } // Handle texture if (sharedTextureNames.ContainsKey(texture.uniqueID)) { osgData += spaces + " Use " + sharedTextureNames[texture.uniqueID] + "\n"; } else { sharedTextureNames[texture.uniqueID] = "Texture_" + texture.uniqueID; osgData += spaces + " Texture2D {\n" + spaces + " UniqueID Texture_" + texture.uniqueID + "\n" + ExportTextureAttr(ref texture, spaces + " ") + spaces + " }\n"; } osgData += spaces + " }\n"; } } osgData += spaces + "}\n"; return(osgData); }