Example #1
0
        public static new SceneResources GetObjectData()
        {
            var sceneData = new SceneResources();

            sceneData.textures  = BundleTexture.GenerateObjectList();
            sceneData.lightmaps = BundleLightmap.GenerateObjectList();
            sceneData.shaders   = BundleShader.GenerateObjectList();
            sceneData.materials = BundleMaterial.GenerateObjectList();
            sceneData.meshes    = BundleMesh.GenerateObjectList();
            return(sceneData);
        }