Example #1
0
 public static void Reset()
 {
     BundleMesh.Reset();
     BundleMaterial.Reset();
     BundleTexture.Reset();
     BundleShader.Reset();
     BundleLightmap.Reset();
 }
Example #2
0
 public static void PostProcess()
 {
     BundleTexture.PostProcess();
     BundleShader.PostProcess();
     BundleMaterial.PostProcess();
     BundleLightmap.PostProcess();
     BundleMesh.PostProcess();
 }
Example #3
0
        public static new SceneResources GetObjectData()
        {
            var sceneData = new SceneResources();

            sceneData.textures  = BundleTexture.GenerateObjectList();
            sceneData.lightmaps = BundleLightmap.GenerateObjectList();
            sceneData.shaders   = BundleShader.GenerateObjectList();
            sceneData.materials = BundleMaterial.GenerateObjectList();
            sceneData.meshes    = BundleMesh.GenerateObjectList();
            return(sceneData);
        }