public static void Reset() { BundleMesh.Reset(); BundleMaterial.Reset(); BundleTexture.Reset(); BundleShader.Reset(); BundleLightmap.Reset(); }
public static void PostProcess() { BundleTexture.PostProcess(); BundleShader.PostProcess(); BundleMaterial.PostProcess(); BundleLightmap.PostProcess(); BundleMesh.PostProcess(); }
public static new SceneResources GetObjectData() { var sceneData = new SceneResources(); sceneData.textures = BundleTexture.GenerateObjectList(); sceneData.lightmaps = BundleLightmap.GenerateObjectList(); sceneData.shaders = BundleShader.GenerateObjectList(); sceneData.materials = BundleMaterial.GenerateObjectList(); sceneData.meshes = BundleMesh.GenerateObjectList(); return(sceneData); }