Example #1
0
        /// <summary>
        /// Stacks the given networks in order, on top of the current network, to create a fully connected deep neural network.
        /// <para>This is useful in building pretrained multi-layered neural networks, where each layer is partially trained prior to stacking.</para>
        /// </summary>
        /// <param name="network">Current network.</param>
        /// <param name="removeInputs">If true, the input nodes in additional layers are removed prior to stacking.
        ///     <para>This will link the previous network's output layer with the hidden units of the next layer.</para>
        /// </param>
        /// <param name="removeOutputs">If true, output nodes in the input and middle layers are removed prior to stacking.
        ///     <para>This will link the previous network's hidden or output layer with the input or hidden units (when <paramref name="removeInputs"/> is true) in the next layer.</para>
        /// </param>
        /// <param name="addBiases">If true, missing bias nodes are automatically added within new hidden layers.</param>
        /// <param name="constrain">If true, the weights within each network are constrained leaving the new interconnecting network weights for training.</param>
        /// <param name="networks">Network objects to stack on top of the current network.  Each network is added downstream from the input nodes.</param>
        public static Network Stack(this Network network, bool removeInputs = false, bool removeOutputs = false, bool addBiases = true,
                                    bool constrain = true, params Network[] networks)
        {
            IFunction ident = new Ident();

            // prune output layer on first (if pruning)
            Network deep = (removeOutputs ? network.Prune(true, 1) : network);

            if (constrain)
            {
                deep.Constrain();
            }

            // get the current network's output layer
            List <Neuron> prevOutput = deep.Out.ToList();

            for (int x = 0; x < networks.Length; x++)
            {
                Network net = networks[x];

                if (constrain)
                {
                    net.Constrain();
                }
                // remove input layer on next network (if pruning)
                if (removeInputs)
                {
                    net = net.Prune(false, 1);
                }
                // remove output layer on next (middle) network (if pruning)
                if (removeOutputs && x < networks.Length - 1)
                {
                    net = net.Prune(true, 1);
                }

                // add biases (for hidden network layers)
                if (addBiases)
                {
                    if (!prevOutput.Any(a => a.IsBias == true))
                    {
                        int layerId = prevOutput.First().LayerId;
                        var bias    = new Neuron(true)
                        {
                            Label = $"B{layerId}",
                            ActivationFunction = ident,
                            NodeId             = 0,
                            LayerId            = layerId
                        };

                        // add to graph
                        deep.AddNode(bias);
                        // copy to previous network's output layer (for reference)
                        prevOutput.Insert(0, bias);
                    }
                }

                int      deepLayers = deep.Layers;
                Neuron[] prevLayer  = null;
                var      layers     = net.GetVertices().OfType <Neuron>()
                                      .GroupBy(g => g.LayerId)
                                      .ToArray();

                for (int layer = 0; layer < layers.Count(); layer++)
                {
                    // get nodes in current layer of current network
                    var nodes = layers.ElementAt(layer).ToArray();
                    // set new layer ID (relative to pos. in resulting graph)
                    int layerId = layer + deepLayers;

                    foreach (var node in nodes)
                    {
                        // set the new layer ID
                        node.LayerId = layerId;
                        // add to graph
                        deep.AddNode(node);

                        if (!node.IsBias)
                        {
                            // if not input layer in current network
                            if (layer > 0)
                            {
                                // add afferent edges to graph for current node
                                deep.AddEdges(net.GetInEdges(node).ToArray());
                            }
                            else
                            {
                                // add connections from previous network output layer to next input layer
                                foreach (var onode in prevOutput)
                                {
                                    deep.AddEdge(Edge.Create(onode, node));
                                }
                            }
                        }
                    }
                    // nodes in last layer
                    if (prevLayer != null)
                    {
                        // add outgoing connections for each node in previous layer
                        foreach (var inode in prevLayer)
                        {
                            deep.AddEdges(net.GetOutEdges(inode).ToArray());
                        }
                    }

                    // remember last layer
                    prevLayer = nodes.ToArray();
                }
                // remember last network output nodes
                prevOutput = deep.GetNodes(deep.Layers - 1).ToList();
            }

            deep.Reindex();

            deep.In  = deep.GetNodes(0).ToArray();
            deep.Out = deep.GetNodes(deep.Layers - 1).ToArray();

            return(deep);
        }
Example #2
0
        /// <summary>
        /// Creates a new fully connected deep neural network based on the supplied size and depth parameters.
        /// </summary>
        /// <param name="inputLayer">Neurons in the input layer.</param>
        /// <param name="outputLayer">Neurons in the output layer.</param>
        /// <param name="activationFunction">Activation function for the hidden and output layers.</param>
        /// <param name="outputFunction">(Optional) Output function of the the Nodes in the output layer (overrides the Activation function).</param>
        /// <param name="fnNodeInitializer">(Optional) Function to call for initializing new Nodes - supplying parameters for the layer and node index.</param>
        /// <param name="fnWeightInitializer">(Optional) Function to call for initializing the weights of each connection (including bias nodes).
        /// <para>Where int1 = Source layer (0 is input layer), int2 = Source Node, int3 = Target node in the next layer.</para></param>
        /// <param name="epsilon">Weight initialization parameter for random weight selection.  Weight will be in the range of: -epsilon to +epsilon.</param>
        /// <param name="hiddenLayers">An array of hidden neuron dimensions, where each element is the size of each layer (excluding bias nodes).</param>
        /// <returns>Returns an untrained neural network model.</returns>
        public static Network Create(this Network network, int inputLayer, int outputLayer, IFunction activationFunction, IFunction outputFunction = null, Func <int, int, Neuron> fnNodeInitializer = null,
                                     Func <int, int, int, double> fnWeightInitializer = null, double epsilon = double.NaN, params int[] hiddenLayers)
        {
            IFunction ident = new Ident();

            if (hiddenLayers == null || hiddenLayers.Length == 0)
            {
                hiddenLayers = new int[] { (int)System.Math.Ceiling((inputLayer + outputLayer + 1) * (2.0 / 3.0)) }
            }
            ;

            List <double> layers = new List <double>();

            layers.Add(inputLayer);
            foreach (int l in hiddenLayers)
            {
                layers.Add(l + 1);
            }
            layers.Add(outputLayer);

            if (fnNodeInitializer == null)
            {
                fnNodeInitializer = new Func <int, int, Neuron>((i, j) => new Neuron());
            }

            if (fnWeightInitializer == null)
            {
                fnWeightInitializer = new Func <int, int, int, double>((l, i, j) => {
                    double inputs  = (l > 0 ? layers[l - 1] : 0);
                    double outputs = (l < layers.Count - 1 ? layers[l + 1] : 0);
                    double eps     = (double.IsNaN(epsilon) ? Edge.GetEpsilon(activationFunction.Minimum, activationFunction.Maximum, inputs, outputs) : epsilon);
                    return(Edge.GetWeight(eps));
                });
            }

            // creating input nodes
            network.In    = new Neuron[inputLayer + 1];
            network.In[0] = network.AddNode(new Neuron(true)
            {
                Label = "B0", ActivationFunction = ident, NodeId = 0, LayerId = 0
            });

            for (int i = 1; i < inputLayer + 1; i++)
            {
                network.In[i]       = fnNodeInitializer(0, i);
                network.In[i].Label = (network.In[i].Label ?? string.Format("I{0}", i));
                network.In[i].ActivationFunction = (network.In[i].ActivationFunction ?? ident);
                network.In[i].LayerId            = 0;
                network.In[i].NodeId             = i;

                network.AddNode(network.In[i]);
            }

            Neuron[] last = null;
            for (int layerIdx = 0; layerIdx < hiddenLayers.Length; layerIdx++)
            {
                // creating hidden nodes
                Neuron[] layer = new Neuron[hiddenLayers[layerIdx] + 1];
                layer[0] = network.AddNode(new Neuron(true)
                {
                    Label = $"B{layerIdx + 1}", ActivationFunction = ident, LayerId = layerIdx + 1, NodeId = 0
                });
                for (int i = 1; i < layer.Length; i++)
                {
                    layer[i]       = fnNodeInitializer(layerIdx + 1, i);
                    layer[i].Label = (layer[i].Label ?? String.Format("H{0}.{1}", layerIdx + 1, i));
                    layer[i].ActivationFunction = (layer[i].ActivationFunction ?? activationFunction);
                    layer[i].OutputFunction     = layer[i].OutputFunction;
                    layer[i].LayerId            = layerIdx + 1;
                    layer[i].NodeId             = i;

                    network.AddNode(layer[i]);
                }

                if (layerIdx > 0 && layerIdx < hiddenLayers.Length)
                {
                    // create hidden to hidden (full)
                    for (int i = 0; i < last.Length; i++)
                    {
                        for (int x = 1; x < layer.Length; x++)
                        {
                            network.AddEdge(Edge.Create(last[i], layer[x], weight: fnWeightInitializer(layerIdx, i, x), epsilon: epsilon));
                        }
                    }
                }
                else if (layerIdx == 0)
                {
                    // create input to hidden (full)
                    for (int i = 0; i < network.In.Length; i++)
                    {
                        for (int j = 1; j < layer.Length; j++)
                        {
                            network.AddEdge(Edge.Create(network.In[i], layer[j], weight: fnWeightInitializer(layerIdx, i, j), epsilon: epsilon));
                        }
                    }
                }

                last = layer;
            }

            // creating output nodes
            network.Out = new Neuron[outputLayer];
            for (int i = 0; i < outputLayer; i++)
            {
                network.Out[i]       = fnNodeInitializer(hiddenLayers.Length + 1, i);
                network.Out[i].Label = (network.Out[i].Label ?? String.Format("O{0}", i));
                network.Out[i].ActivationFunction = (network.Out[i].ActivationFunction ?? activationFunction);
                network.Out[i].OutputFunction     = (network.Out[i].OutputFunction ?? outputFunction);
                network.Out[i].LayerId            = hiddenLayers.Length + 1;
                network.Out[i].NodeId             = i;

                network.AddNode(network.Out[i]);
            }

            // link from (last) hidden to output (full)
            for (int i = 0; i < network.Out.Length; i++)
            {
                for (int j = 0; j < last.Length; j++)
                {
                    network.AddEdge(Edge.Create(last[j], network.Out[i], weight: fnWeightInitializer(hiddenLayers.Length, j, i), epsilon: epsilon));
                }
            }

            return(network);
        }
Example #3
0
        /// <summary>
        /// Links a Network from nodes and edges.
        /// </summary>
        /// <param name="nodes">An array of nodes in the network</param>
        /// <param name="edges">An array of edges between the nodes in the network.</param>
        public static Network LinkNodes(this Network network, IEnumerable <Neuron> nodes, IEnumerable <Edge> edges)
        {
            int inputLayerId  = nodes.Min(m => m.LayerId);
            int outputLayerId = nodes.Max(m => m.LayerId);

            network.In = nodes.Where(w => w.LayerId == inputLayerId).ToArray();

            foreach (var node in network.In)
            {
                network.AddNode(node);
            }

            int hiddenLayer = inputLayerId + 1;

            // relink nodes
            Neuron[] last = null;
            for (int layerIdx = hiddenLayer; layerIdx < outputLayerId; layerIdx++)
            {
                Neuron[] layer = nodes.Where(w => w.LayerId == layerIdx).ToArray();

                foreach (var node in layer)
                {
                    network.AddNode(node);
                }

                if (layerIdx > hiddenLayer)
                {
                    // create hidden to hidden (full)
                    for (int i = 0; i < last.Length; i++)
                    {
                        for (int x = 1; x < layer.Length; x++)
                        {
                            network.AddEdge(Edge.Create(last[i], layer[x],
                                                        weight: edges.First(f => f.ParentId == last[i].Id && f.ChildId == layer[x].Id).Weight));
                        }
                    }
                }
                else if (layerIdx == hiddenLayer)
                {
                    // create input to hidden (full)
                    for (int i = 0; i < network.In.Length; i++)
                    {
                        for (int j = 1; j < layer.Length; j++)
                        {
                            network.AddEdge(Edge.Create(network.In[i], layer[j],
                                                        weight: edges.First(f => f.ParentId == network.In[i].Id && f.ChildId == layer[j].Id).Weight));
                        }
                    }
                }

                last = layer;
            }

            network.Out = nodes.Where(w => w.LayerId == outputLayerId).ToArray();

            foreach (var node in network.Out)
            {
                network.AddNode(node);
            }

            for (int i = 0; i < network.Out.Length; i++)
            {
                for (int j = 0; j < last.Length; j++)
                {
                    network.AddEdge(Edge.Create(last[j], network.Out[i],
                                                weight: edges.First(f => f.ParentId == last[j].Id && f.ChildId == network.Out[i].Id).Weight));
                }
            }

            return(network);
        }