Example #1
0
 public ushort imethod_11(byte[] bytes)
 {
     return(BitConverter.ToUInt16(Class81.smethod_3(bytes), 0));
 }
Example #2
0
 public uint imethod_13(byte[] bytes)
 {
     return(BitConverter.ToUInt32(Class81.smethod_4(bytes), 0));
 }
Example #3
0
 public byte[] imethod_8(float value)
 {
     byte[] bytes = BitConverter.GetBytes(value);
     Class81.smethod_2(bytes);
     return(bytes);
 }
Example #4
0
 public char imethod_9(byte[] bytes)
 {
     return(BitConverter.ToChar(Class81.smethod_3(bytes), 0));
 }
Example #5
0
 public float imethod_26(byte[] bytes, int index)
 {
     return(BitConverter.ToSingle(Class81.smethod_7(bytes, index), 0));
 }
Example #6
0
 public byte[] imethod_4(uint value)
 {
     byte[] bytes = BitConverter.GetBytes(value);
     Class81.smethod_1(bytes);
     return(bytes);
 }
Example #7
0
 public ulong imethod_24(byte[] bytes, int index)
 {
     return(BitConverter.ToUInt64(Class81.smethod_8(bytes, index), 0));
 }
Example #8
0
 public double imethod_25(byte[] bytes, int index)
 {
     return(BitConverter.ToDouble(Class81.smethod_8(bytes, index), 0));
 }
Example #9
0
 public ushort imethod_20(byte[] bytes, int index)
 {
     return(BitConverter.ToUInt16(Class81.smethod_6(bytes, index), 0));
 }
Example #10
0
 public uint imethod_22(byte[] bytes, int index)
 {
     return(BitConverter.ToUInt32(Class81.smethod_7(bytes, index), 0));
 }
Example #11
0
 public byte[] imethod_0(char value)
 {
     byte[] bytes = BitConverter.GetBytes(value);
     Class81.smethod_0(bytes);
     return(bytes);
 }
Example #12
0
 public char imethod_18(byte[] bytes, int index)
 {
     return(BitConverter.ToChar(Class81.smethod_3(bytes), index));
 }
Example #13
0
 public float imethod_17(byte[] bytes)
 {
     return(BitConverter.ToSingle(Class81.smethod_4(bytes), 0));
 }
Example #14
0
 public double imethod_16(byte[] bytes)
 {
     return(BitConverter.ToDouble(Class81.smethod_5(bytes), 0));
 }
Example #15
0
 public ulong imethod_15(byte[] bytes)
 {
     return(BitConverter.ToUInt64(Class81.smethod_5(bytes), 0));
 }