public static zzTextureClass.Tom smethod_1(zzTextureClass.Tom struct87_0, float float_4) { zzTextureClass.Tom result; result.float_0 = float_4 * struct87_0.float_0; result.float_1 = float_4 * struct87_0.float_1; result.float_2 = float_4 * struct87_0.float_2; result.float_3 = float_4 * struct87_0.float_3; return result; }
public static zzTextureClass.Tom smethod_2(zzTextureClass.Tom struct87_0, zzTextureClass.Tom struct87_1) { zzTextureClass.Tom result; result.float_0 = struct87_0.float_0 + struct87_1.float_0; result.float_1 = struct87_0.float_1 + struct87_1.float_1; result.float_2 = struct87_0.float_2 + struct87_1.float_2; result.float_3 = struct87_0.float_3 + struct87_1.float_3; return result; }
public static zzTextureClass.Tom smethod_0(float float_4, zzTextureClass.Tom struct87_0) { return zzTextureClass.Tom.smethod_1(struct87_0, float_4); }