Example #1
0
 public static zzTextureClass.Tom smethod_1(zzTextureClass.Tom struct87_0, float float_4)
 {
     zzTextureClass.Tom result;
     result.float_0 = float_4 * struct87_0.float_0;
     result.float_1 = float_4 * struct87_0.float_1;
     result.float_2 = float_4 * struct87_0.float_2;
     result.float_3 = float_4 * struct87_0.float_3;
     return result;
 }
Example #2
0
 public static zzTextureClass.Tom smethod_2(zzTextureClass.Tom struct87_0, zzTextureClass.Tom struct87_1)
 {
     zzTextureClass.Tom result;
     result.float_0 = struct87_0.float_0 + struct87_1.float_0;
     result.float_1 = struct87_0.float_1 + struct87_1.float_1;
     result.float_2 = struct87_0.float_2 + struct87_1.float_2;
     result.float_3 = struct87_0.float_3 + struct87_1.float_3;
     return result;
 }
Example #3
0
 public static zzTextureClass.Tom smethod_0(float float_4, zzTextureClass.Tom struct87_0)
 {
     return zzTextureClass.Tom.smethod_1(struct87_0, float_4);
 }