public pacman(Texture2D tex, Rectangle src_rec, Rectangle pac_hitrec, Vector2 pos, Tiles tiles, Food_placement food, bool dead) : base(tex, src_rec, pac_hitrec, pos) { //this.pos = pos; targetpos = this.pos; this.tiles = tiles; this.food = food; }
public Ghost(Texture2D tex, Rectangle src_rec, Rectangle pac_hitrec, Vector2 pos, Tiles tiles, pacman pac) : base(tex, src_rec, pac_hitrec, pos) { targetpos = this.pos; this.tiles = tiles; int dire = Rand(0, 5); }