/// <summary> /// 发送Lua消息 /// </summary> /// <param name="idMsg"></param> /// <param name="stream"></param> public virtual void SendLuaProtoMsg(int idMsg, MemoryStream stream) { if (isDisposed) { return; // default(MsgSaving); } int sumLen = (int)stream.Length + 2; if (sumLen > 65536) { throw new Exception("Message Length is too large"); } var msgSave = new MsgSaving((ProtoID)idMsg, stream, ClientSn); if (!ClientNetwork.Instance.IsConnected()) { Utils.LogSys.Log("开始连接服务器"); // 仍未连接,先连接服务器,在连接成功后发送 // 先保存,确认成功发送后删除 ClientNetwork.Instance.ReconnectWithoutAsk(false); } else if (ClientNetwork.Instance.IsConnected()) { #if UNITY_EDITOR Utils.LogSys.Log("Send " + idMsg + " proto. ulSn: " + msgSave.Sn); #endif SendSavingMsg(msgSave); } //return msgSave; }
//加密 public void SendSavingMsg(MsgSaving save) { if (isDisposed) { return; } // 先保存,确认成功发送后删除 ClientNetwork.Instance.SendStreamMsg(save.GetStreamToSend(_encryptKey)); }
//发送前进行加密 public void SendSavingMsg(MsgSaving save) { clientProtoMsg.SendSavingMsg(save); }