public ItemProto GetItemProto(UInt32 _entry) { ItemProto _ip = new ItemProto(); foreach (KeyValuePair<UInt32, ItemProto> o in ItemProtoMap) { if (o.Value.Id == _entry) { return o.Value; } } return _ip; }
public void Add(ItemProto _proto) { ItemProtoMap.Add(_proto.Id, _proto); }
public void _ItemQuerySingleResponse(PacketIn packet) { UInt32 ItemID; // UInt32 unk; // uint unk8; // string s; ItemID = packet.ReadUInt32(); if (!(ItemID == 0x80000000)) // invalid item flag? { ItemProto proto = new ItemProto(); proto.Id = ItemID; proto.Class = packet.ReadUInt32(); proto.SubClass = packet.ReadUInt32(); packet.ReadUInt32(); proto.Name = packet.ReadString(); packet.ReadByte(); packet.ReadByte(); packet.ReadByte(); proto.DisplayInfoID = packet.ReadUInt32(); proto.Quality = packet.ReadUInt32(); proto.Flags = packet.ReadUInt32(); proto.Faction = packet.ReadUInt32(); proto.BuyPrice = packet.ReadUInt32(); proto.SellPrice = packet.ReadUInt32(); proto.InventoryType = packet.ReadUInt32(); proto.AllowableClass = packet.ReadUInt32(); proto.AllowableRace = packet.ReadUInt32(); proto.ItemLevel = packet.ReadUInt32(); proto.RequiredLevel = packet.ReadUInt32(); proto.RequiredSkill = packet.ReadUInt32(); proto.RequiredSkillRank = packet.ReadUInt32(); proto.RequiredSpell = packet.ReadUInt32(); proto.RequiredHonorRank = packet.ReadUInt32(); proto.RequiredCityRank = packet.ReadUInt32(); proto.RequiredReputationFaction = packet.ReadUInt32(); proto.RequiredReputationRank = packet.ReadUInt32(); proto.MaxCount = packet.ReadUInt32(); proto.Stackable = packet.ReadUInt32(); proto.ContainerSlots = packet.ReadUInt32(); proto.StatsCount = packet.ReadUInt32(); for (UInt32 i = 0; i<proto.StatsCount; i++) { proto.ItemStat = new _ItemStat[10]; proto.ItemStat[i].ItemStatType = packet.ReadUInt32(); proto.ItemStat[i].ItemStatValue = packet.ReadUInt32(); } proto.ScalingStatDistribution = packet.ReadUInt32(); proto.ScalingStatValue = packet.ReadUInt32(); for (int i = 0; i < 2; i++) { proto.Damage = new _ItemDamage[2]; proto.Damage[i].DamageMin = packet.ReadFloat(); proto.Damage[i].DamageMax = packet.ReadFloat(); proto.Damage[i].DamageType = packet.ReadUInt32(); } proto.Armor = packet.ReadUInt32(); proto.HolyRes = packet.ReadUInt32(); proto.FireRes = packet.ReadUInt32(); proto.NatureRes = packet.ReadUInt32(); proto.FrostRes = packet.ReadUInt32(); proto.ShadowRes = packet.ReadUInt32(); proto.ArcaneRes = packet.ReadUInt32(); proto.Delay = packet.ReadUInt32(); proto.Ammo_type = packet.ReadUInt32(); proto.RangedModRange = packet.ReadFloat(); for (int i = 0; i < 5; i++) { proto.Spells = new _ItemSpell[5]; proto.Spells[i].SpellId = packet.ReadUInt32(); proto.Spells[i].SpellTrigger = packet.ReadUInt32(); proto.Spells[i].SpellCharges = packet.ReadUInt32(); proto.Spells[i].SpellCooldown = packet.ReadUInt32(); proto.Spells[i].SpellCategory = packet.ReadUInt32(); proto.Spells[i].SpellCategoryCooldown = packet.ReadUInt32(); } proto.Bonding = packet.ReadUInt32(); proto.Description = packet.ReadString(); proto.PageText = packet.ReadUInt32(); proto.LanguageID = packet.ReadUInt32(); proto.PageMaterial = packet.ReadUInt32(); proto.StartQuest = packet.ReadUInt32(); proto.LockID = packet.ReadUInt32(); proto.Material = packet.ReadUInt32(); proto.Sheath = packet.ReadUInt32(); proto.RandomProperty = packet.ReadUInt32(); proto.RandomSuffix = packet.ReadUInt32(); proto.Block = packet.ReadUInt32(); proto.ItemSet = packet.ReadUInt32(); proto.MaxDurability = packet.ReadUInt32(); proto.Area = packet.ReadUInt32(); proto.Map = packet.ReadUInt32(); proto.BagFamily = packet.ReadUInt32(); proto.TotemCategory = packet.ReadUInt32(); for (UInt32 i = 0; i < 3; i++) { proto.Socket = new _ItemSocket[3]; proto.Socket[i].Color = packet.ReadUInt32(); proto.Socket[i].Content = packet.ReadUInt32(); } proto.socketBonus = packet.ReadUInt32(); proto.GemProperties = packet.ReadUInt32(); proto.RequiredDisenchantSkill = packet.ReadUInt32(); proto.ArmorDamageModifier = packet.ReadFloat(); proto.Duration = packet.ReadInt32(); proto.ItemLimitCategory = packet.ReadUInt32(); proto.HolidayId = packet.ReadUInt32(); //TODO /* objmgr.Add(proto); objmgr.AssignNameToObj(proto->Id, TYPEID_ITEM, proto->Name); objmgr.AssignNameToObj(proto->Id, TYPEID_CONTAINER, proto->Name);*/ } }