Example #1
0
        /// <summary>
        /// Called during chunk generation to spawn initial creatures.
        /// </summary>
        public static void PerformWorldGenSpawning(World par0World, BiomeGenBase par1BiomeGenBase, int par2, int par3, int par4, int par5, Random par6Random)
        {
            List <SpawnListEntry> list = par1BiomeGenBase.GetSpawnableList(CreatureType.Creature);

            if (list.Count == 0)
            {
                return;
            }

            while (par6Random.NextDouble() < par1BiomeGenBase.GetSpawningChance())
            {
                SpawnListEntry spawnlistentry = (SpawnListEntry)WeightedRandom.GetRandomItem(par0World.Rand, list);
                int            i  = spawnlistentry.MinGroupCount + par6Random.Next((1 + spawnlistentry.MaxGroupCount) - spawnlistentry.MinGroupCount);
                int            j  = par2 + par6Random.Next(par4);
                int            k  = par3 + par6Random.Next(par5);
                int            l  = j;
                int            i1 = k;
                int            j1 = 0;

                while (j1 < i)
                {
                    bool flag = false;

                    for (int k1 = 0; !flag && k1 < 4; k1++)
                    {
                        int l1 = par0World.GetTopSolidOrLiquidBlock(j, k);

                        if (CanCreatureTypeSpawnAtLocation(CreatureType.Creature, par0World, j, l1, k))
                        {
                            float        f  = (float)j + 0.5F;
                            float        f1 = l1;
                            float        f2 = (float)k + 0.5F;
                            EntityLiving entityliving;

                            try
                            {
                                entityliving = (EntityLiving)Activator.CreateInstance(spawnlistentry.EntityClass, new object[] { par0World });
                            }
                            catch (Exception exception)
                            {
                                Console.WriteLine(exception.ToString());
                                Console.Write(exception.StackTrace);
                                continue;
                            }

                            entityliving.SetLocationAndAngles(f, f1, f2, (float)par6Random.NextDouble() * 360F, 0.0F);
                            par0World.SpawnEntityInWorld(entityliving);
                            CreatureSpecificInit(entityliving, par0World, f, f1, f2);
                            flag = true;
                        }

                        j += par6Random.Next(5) - par6Random.Next(5);

                        for (k += par6Random.Next(5) - par6Random.Next(5); j < par2 || j >= par2 + par4 || k < par3 || k >= par3 + par4; k = (i1 + par6Random.Next(5)) - par6Random.Next(5))
                        {
                            j = (l + par6Random.Next(5)) - par6Random.Next(5);
                        }
                    }

                    j1++;
                }
            }
        }
Example #2
0
        /// <summary>
        /// Create a list of random EnchantmentData (enchantments) that can be added together to the ItemStack, the 3rd
        /// parameter is the total enchantability level.
        /// </summary>
        public static List <EnchantmentData> BuildEnchantmentList(Random par0Random, ItemStack par1ItemStack, int par2)
        {
            Item item = par1ItemStack.GetItem();
            int  i    = item.GetItemEnchantability();

            if (i <= 0)
            {
                return(null);
            }

            i = 1 + par0Random.Next((i >> 1) + 1) + par0Random.Next((i >> 1) + 1);
            int   j = i + par2;
            float f = ((par0Random.NextFloat() + par0Random.NextFloat()) - 1.0F) * 0.25F;
            int   k = (int)((float)j * (1.0F + f) + 0.5F);
            List <EnchantmentData>            arraylist = null;
            Dictionary <int, EnchantmentData> map       = MapEnchantmentData(k, par1ItemStack);

            if (map != null && map.Count > 0)
            {
                EnchantmentData enchantmentdata = (EnchantmentData)WeightedRandom.GetRandomItem(par0Random, map.Values);

                if (enchantmentdata != null)
                {
                    arraylist = new List <EnchantmentData>();
                    arraylist.Add(enchantmentdata);

                    for (int l = k >> 1; par0Random.Next(50) <= l; l >>= 1)
                    {                    /*
                                          *     IEnumerator<int> iterator = map.Keys.GetEnumerator();
                                          *
                                          *     do
                                          *     {
                                          *             if (!iterator.MoveNext())
                                          *             {
                                          *                     break;
                                          *             }
                                          *
                                          *             int integer = iterator.Current;
                                          *             bool flag = true;
                                          *             IEnumerator<EnchantmentData> iterator1 = arraylist.GetEnumerator();
                                          *
                                          *             do
                                          *             {
                                          *                     if (!iterator1.MoveNext())
                                          *                     {
                                          *                             break;
                                          *                     }
                                          *
                                          *                     EnchantmentData enchantmentdata2 = iterator1.Current;
                                          *
                                          *                     if (enchantmentdata2.Enchantmentobj.CanApplyTogether(Enchantment.EnchantmentsList[integer]))
                                          *                     {
                                          *                             continue;
                                          *                     }
                                          *
                                          *                     flag = false;
                                          *                     break;
                                          *             }
                                          *             while (true);
                                          *
                                          *             if (!flag)
                                          *             {
                                          *                     iterator.Remove();
                                          *             }
                                          *     }
                                          *     while (true);
                                          */
                        if (map.Count > 0)
                        {
                            EnchantmentData enchantmentdata1 = (EnchantmentData)WeightedRandom.GetRandomItem(par0Random, map.Values);
                            arraylist.Add(enchantmentdata1);
                        }
                    }
                }
            }

            return(arraylist);
        }
        private static void FillTreasureChestWithLoot(Random par0Random, StructurePieceTreasure[] par1ArrayOfStructurePieceTreasure, TileEntityChest par2TileEntityChest, int par3)
        {
            for (int i = 0; i < par3; i++)
            {
                StructurePieceTreasure structurepiecetreasure = (StructurePieceTreasure)WeightedRandom.GetRandomItem(par0Random, par1ArrayOfStructurePieceTreasure);
                int j = structurepiecetreasure.MinItemStack + par0Random.Next((structurepiecetreasure.MaxItemStack - structurepiecetreasure.MinItemStack) + 1);

                if (Item.ItemsList[structurepiecetreasure.ItemID].GetItemStackLimit() >= j)
                {
                    par2TileEntityChest.SetInventorySlotContents(par0Random.Next(par2TileEntityChest.GetSizeInventory()), new ItemStack(structurepiecetreasure.ItemID, j, structurepiecetreasure.ItemMetadata));
                    continue;
                }

                for (int k = 0; k < j; k++)
                {
                    par2TileEntityChest.SetInventorySlotContents(par0Random.Next(par2TileEntityChest.GetSizeInventory()), new ItemStack(structurepiecetreasure.ItemID, 1, structurepiecetreasure.ItemMetadata));
                }
            }
        }