/// <summary>
        /// Draws an inventory slot
        /// </summary>
        private void DrawSlotInventory(Slot par1Slot)
        {
            int       i         = par1Slot.XDisplayPosition;
            int       j         = par1Slot.YDisplayPosition;
            ItemStack itemstack = par1Slot.GetStack();
            bool      flag      = false;
            int       k         = i;
            int       l         = j;

            ZLevel = 100F;
            ItemRenderer.ZLevel = 100F;

            if (itemstack == null)
            {
                int i1 = par1Slot.GetBackgroundIconIndex();

                if (i1 >= 0)
                {
                    //GL.Disable(EnableCap.Lighting);
                    Mc.RenderEngineOld.BindTexture(Mc.RenderEngineOld.GetTexture("/gui/items.png"));
                    DrawTexturedModalRect(k, l, (i1 % 16) * 16, (i1 / 16) * 16, 16, 16);
                    //GL.Enable(EnableCap.Lighting);
                    flag = true;
                }
            }

            if (!flag)
            {
                ItemRenderer.RenderItemIntoGUI(FontRenderer, Mc.RenderEngineOld, itemstack, k, l);
                ItemRenderer.RenderItemOverlayIntoGUI(FontRenderer, Mc.RenderEngineOld, itemstack, k, l);
            }

            ItemRenderer.ZLevel = 0.0F;
            ZLevel = 0.0F;
        }
        /// <summary>
        /// Called to transfer a stack from one inventory to the other eg. when shift clicking.
        /// </summary>
        public virtual ItemStack TransferStackInSlot(int par1)
        {
            Slot slot = InventorySlots[par1];

            if (slot != null)
            {
                return(slot.GetStack());
            }
            else
            {
                return(null);
            }
        }
Example #3
0
        /// <summary>
        /// Called to transfer a stack from one inventory to the other eg. when shift clicking.
        /// </summary>
        public override ItemStack TransferStackInSlot(int par1)
        {
            ItemStack itemstack = null;
            Slot      slot      = (Slot)InventorySlots[par1];

            if (slot != null && slot.GetHasStack())
            {
                ItemStack itemstack1 = slot.GetStack();
                itemstack = itemstack1.Copy();

                if (par1 == 0)
                {
                    if (!MergeItemStack(itemstack1, 1, 37, true))
                    {
                        return(null);
                    }
                }
                else
                {
                    return(null);
                }

                if (itemstack1.StackSize == 0)
                {
                    slot.PutStack(null);
                }
                else
                {
                    slot.OnSlotChanged();
                }

                if (itemstack1.StackSize != itemstack.StackSize)
                {
                    slot.OnPickupFromSlot(itemstack1);
                }
                else
                {
                    return(null);
                }
            }

            return(itemstack);
        }
        public virtual ItemStack SlotClick(int par1, int par2, bool par3, EntityPlayer par4EntityPlayer)
        {
            ItemStack itemstack = null;

            if (par2 > 1)
            {
                return(null);
            }

            if (par2 == 0 || par2 == 1)
            {
                InventoryPlayer inventoryplayer = par4EntityPlayer.Inventory;

                if (par1 == -999)
                {
                    if (inventoryplayer.GetItemStack() != null && par1 == -999)
                    {
                        if (par2 == 0)
                        {
                            par4EntityPlayer.DropPlayerItem(inventoryplayer.GetItemStack());
                            inventoryplayer.SetItemStack(null);
                        }

                        if (par2 == 1)
                        {
                            par4EntityPlayer.DropPlayerItem(inventoryplayer.GetItemStack().SplitStack(1));

                            if (inventoryplayer.GetItemStack().StackSize == 0)
                            {
                                inventoryplayer.SetItemStack(null);
                            }
                        }
                    }
                }
                else if (par3)
                {
                    ItemStack itemstack1 = TransferStackInSlot(par1);

                    if (itemstack1 != null)
                    {
                        int i = itemstack1.ItemID;
                        itemstack = itemstack1.Copy();
                        Slot slot1 = InventorySlots[par1];

                        if (slot1 != null && slot1.GetStack() != null && slot1.GetStack().ItemID == i)
                        {
                            RetrySlotClick(par1, par2, par3, par4EntityPlayer);
                        }
                    }
                }
                else
                {
                    if (par1 < 0)
                    {
                        return(null);
                    }

                    Slot slot = InventorySlots[par1];

                    if (slot != null)
                    {
                        slot.OnSlotChanged();
                        ItemStack itemstack2 = slot.GetStack();
                        ItemStack itemstack4 = inventoryplayer.GetItemStack();

                        if (itemstack2 != null)
                        {
                            itemstack = itemstack2.Copy();
                        }

                        if (itemstack2 == null)
                        {
                            if (itemstack4 != null && slot.IsItemValid(itemstack4))
                            {
                                int j = par2 != 0 ? 1 : itemstack4.StackSize;

                                if (j > slot.GetSlotStackLimit())
                                {
                                    j = slot.GetSlotStackLimit();
                                }

                                slot.PutStack(itemstack4.SplitStack(j));

                                if (itemstack4.StackSize == 0)
                                {
                                    inventoryplayer.SetItemStack(null);
                                }
                            }
                        }
                        else if (itemstack4 == null)
                        {
                            int       k          = par2 != 0 ? (itemstack2.StackSize + 1) / 2 : itemstack2.StackSize;
                            ItemStack itemstack6 = slot.DecrStackSize(k);
                            inventoryplayer.SetItemStack(itemstack6);

                            if (itemstack2.StackSize == 0)
                            {
                                slot.PutStack(null);
                            }

                            slot.OnPickupFromSlot(inventoryplayer.GetItemStack());
                        }
                        else if (slot.IsItemValid(itemstack4))
                        {
                            if (itemstack2.ItemID != itemstack4.ItemID || itemstack2.GetHasSubtypes() && itemstack2.GetItemDamage() != itemstack4.GetItemDamage() || !ItemStack.Func_46154_a(itemstack2, itemstack4))
                            {
                                if (itemstack4.StackSize <= slot.GetSlotStackLimit())
                                {
                                    ItemStack itemstack5 = itemstack2;
                                    slot.PutStack(itemstack4);
                                    inventoryplayer.SetItemStack(itemstack5);
                                }
                            }
                            else
                            {
                                int l = par2 != 0 ? 1 : itemstack4.StackSize;

                                if (l > slot.GetSlotStackLimit() - itemstack2.StackSize)
                                {
                                    l = slot.GetSlotStackLimit() - itemstack2.StackSize;
                                }

                                if (l > itemstack4.GetMaxStackSize() - itemstack2.StackSize)
                                {
                                    l = itemstack4.GetMaxStackSize() - itemstack2.StackSize;
                                }

                                itemstack4.SplitStack(l);

                                if (itemstack4.StackSize == 0)
                                {
                                    inventoryplayer.SetItemStack(null);
                                }

                                itemstack2.StackSize += l;
                            }
                        }
                        else if (itemstack2.ItemID == itemstack4.ItemID && itemstack4.GetMaxStackSize() > 1 && (!itemstack2.GetHasSubtypes() || itemstack2.GetItemDamage() == itemstack4.GetItemDamage()) && ItemStack.Func_46154_a(itemstack2, itemstack4))
                        {
                            int i1 = itemstack2.StackSize;

                            if (i1 > 0 && i1 + itemstack4.StackSize <= itemstack4.GetMaxStackSize())
                            {
                                itemstack4.StackSize += i1;
                                ItemStack itemstack3 = slot.DecrStackSize(i1);

                                if (itemstack3.StackSize == 0)
                                {
                                    slot.PutStack(null);
                                }

                                slot.OnPickupFromSlot(inventoryplayer.GetItemStack());
                            }
                        }
                    }
                }
            }

            return(itemstack);
        }
        /// <summary>
        /// merges provided ItemStack with the first avaliable one in the container/player inventory
        /// </summary>
        protected virtual bool MergeItemStack(ItemStack par1ItemStack, int par2, int par3, bool par4)
        {
            bool flag = false;
            int  i    = par2;

            if (par4)
            {
                i = par3 - 1;
            }

            if (par1ItemStack.IsStackable())
            {
                while (par1ItemStack.StackSize > 0 && (!par4 && i < par3 || par4 && i >= par2))
                {
                    Slot      slot      = InventorySlots[i];
                    ItemStack itemstack = slot.GetStack();

                    if (itemstack != null && itemstack.ItemID == par1ItemStack.ItemID && (!par1ItemStack.GetHasSubtypes() || par1ItemStack.GetItemDamage() == itemstack.GetItemDamage()) && ItemStack.Func_46154_a(par1ItemStack, itemstack))
                    {
                        int k = itemstack.StackSize + par1ItemStack.StackSize;

                        if (k <= par1ItemStack.GetMaxStackSize())
                        {
                            par1ItemStack.StackSize = 0;
                            itemstack.StackSize     = k;
                            slot.OnSlotChanged();
                            flag = true;
                        }
                        else if (itemstack.StackSize < par1ItemStack.GetMaxStackSize())
                        {
                            par1ItemStack.StackSize -= par1ItemStack.GetMaxStackSize() - itemstack.StackSize;
                            itemstack.StackSize      = par1ItemStack.GetMaxStackSize();
                            slot.OnSlotChanged();
                            flag = true;
                        }
                    }

                    if (par4)
                    {
                        i--;
                    }
                    else
                    {
                        i++;
                    }
                }
            }

            if (par1ItemStack.StackSize > 0)
            {
                int j;

                if (par4)
                {
                    j = par3 - 1;
                }
                else
                {
                    j = par2;
                }

                do
                {
                    if ((par4 || j >= par3) && (!par4 || j < par2))
                    {
                        break;
                    }

                    Slot      slot1      = InventorySlots[j];
                    ItemStack itemstack1 = slot1.GetStack();

                    if (itemstack1 == null)
                    {
                        slot1.PutStack(par1ItemStack.Copy());
                        slot1.OnSlotChanged();
                        par1ItemStack.StackSize = 0;
                        flag = true;
                        break;
                    }

                    if (par4)
                    {
                        j--;
                    }
                    else
                    {
                        j++;
                    }
                }while (true);
            }

            return(flag);
        }
Example #6
0
        protected override void HandleMouseClick(Slot par1Slot, int par2, int par3, bool par4)
        {
            if (par1Slot != null)
            {
                if (par1Slot.Inventory == Inventory)
                {
                    InventoryPlayer inventoryplayer = Mc.ThePlayer.Inventory;
                    ItemStack       itemstack1      = inventoryplayer.GetItemStack();
                    ItemStack       itemstack4      = par1Slot.GetStack();

                    if (itemstack1 != null && itemstack4 != null && itemstack1.ItemID == itemstack4.ItemID)
                    {
                        if (par3 == 0)
                        {
                            if (par4)
                            {
                                itemstack1.StackSize = itemstack1.GetMaxStackSize();
                            }
                            else if (itemstack1.StackSize < itemstack1.GetMaxStackSize())
                            {
                                itemstack1.StackSize++;
                            }
                        }
                        else if (itemstack1.StackSize <= 1)
                        {
                            inventoryplayer.SetItemStack(null);
                        }
                        else
                        {
                            itemstack1.StackSize--;
                        }
                    }
                    else if (itemstack1 != null)
                    {
                        inventoryplayer.SetItemStack(null);
                    }
                    else if (itemstack4 == null)
                    {
                        inventoryplayer.SetItemStack(null);
                    }
                    else if (itemstack1 == null || itemstack1.ItemID != itemstack4.ItemID)
                    {
                        inventoryplayer.SetItemStack(ItemStack.CopyItemStack(itemstack4));
                        ItemStack itemstack2 = inventoryplayer.GetItemStack();

                        if (par4)
                        {
                            itemstack2.StackSize = itemstack2.GetMaxStackSize();
                        }
                    }
                }
                else
                {
                    InventorySlots.SlotClick(par1Slot.SlotNumber, par3, par4, Mc.ThePlayer);
                    ItemStack itemstack = InventorySlots.GetSlot(par1Slot.SlotNumber).GetStack();
                    Mc.PlayerController.SendSlotPacket(itemstack, (par1Slot.SlotNumber - InventorySlots.InventorySlots.Count) + 9 + 36);
                }
            }
            else
            {
                InventoryPlayer inventoryplayer1 = Mc.ThePlayer.Inventory;

                if (inventoryplayer1.GetItemStack() != null)
                {
                    if (par3 == 0)
                    {
                        Mc.ThePlayer.DropPlayerItem(inventoryplayer1.GetItemStack());
                        Mc.PlayerController.Func_35639_a(inventoryplayer1.GetItemStack());
                        inventoryplayer1.SetItemStack(null);
                    }

                    if (par3 == 1)
                    {
                        ItemStack itemstack3 = inventoryplayer1.GetItemStack().SplitStack(1);
                        Mc.ThePlayer.DropPlayerItem(itemstack3);
                        Mc.PlayerController.Func_35639_a(itemstack3);

                        if (inventoryplayer1.GetItemStack().StackSize == 0)
                        {
                            inventoryplayer1.SetItemStack(null);
                        }
                    }
                }
            }
        }
        /// <summary>
        /// Draws the screen and all the components in it.
        /// </summary>
        public override void DrawScreen(int par1, int par2, float par3)
        {
            DrawDefaultBackground();
            int i = GuiLeft;
            int j = GuiTop;

            DrawGuiContainerBackgroundLayer(par3, par1, par2);
            RenderHelper.EnableGUIStandardItemLighting();
            //GL.PushMatrix();
            //GL.Translate(i, j, 0.0F);
            //GL.Color4(1.0F, 1.0F, 1.0F, 1.0F);
            //GL.Enable(EnableCap.RescaleNormal);
            Slot slot = null;
            int  k    = 240;
            int  i1   = 240;

            OpenGlHelper.SetLightmapTextureCoords(OpenGlHelper.LightmapTexUnit, (float)k / 1.0F, (float)i1 / 1.0F);
            //GL.Color4(1.0F, 1.0F, 1.0F, 1.0F);

            for (int l = 0; l < InventorySlots.InventorySlots.Count; l++)
            {
                Slot slot1 = (Slot)InventorySlots.InventorySlots[l];
                DrawSlotInventory(slot1);

                if (IsMouseOverSlot(slot1, par1, par2))
                {
                    slot = slot1;
                    //GL.Disable(EnableCap.Lighting);
                    //GL.Disable(EnableCap.DepthTest);
                    int j1 = slot1.XDisplayPosition;
                    int k1 = slot1.YDisplayPosition;
                    DrawGradientRect(j1, k1, j1 + 16, k1 + 16, 0x80fffff, 0x80fffff);
                    //GL.Enable(EnableCap.Lighting);
                    //GL.Enable(EnableCap.DepthTest);
                }
            }

            DrawGuiContainerForegroundLayer();
            InventoryPlayer inventoryplayer = Mc.ThePlayer.Inventory;

            if (inventoryplayer.GetItemStack() != null)
            {
                //GL.Translate(0.0F, 0.0F, 32F);
                ZLevel = 200F;
                ItemRenderer.ZLevel = 200F;
                ItemRenderer.RenderItemIntoGUI(FontRenderer, Mc.RenderEngineOld, inventoryplayer.GetItemStack(), par1 - i - 8, par2 - j - 8);
                ItemRenderer.RenderItemOverlayIntoGUI(FontRenderer, Mc.RenderEngineOld, inventoryplayer.GetItemStack(), par1 - i - 8, par2 - j - 8);
                ZLevel = 0.0F;
                ItemRenderer.ZLevel = 0.0F;
            }

            //GL.Disable(EnableCap.RescaleNormal);
            RenderHelper.DisableStandardItemLighting();
            //GL.Disable(EnableCap.Lighting);
            //GL.Disable(EnableCap.DepthTest);

            if (inventoryplayer.GetItemStack() == null && slot != null && slot.GetHasStack())
            {
                ItemStack     itemstack = slot.GetStack();
                List <string> list      = itemstack.GetItemNameandInformation();

                if (list.Count > 0)
                {
                    int l1 = 0;

                    for (int i2 = 0; i2 < list.Count; i2++)
                    {
                        int k2 = FontRenderer.GetStringWidth(list[i2]);

                        if (k2 > l1)
                        {
                            l1 = k2;
                        }
                    }

                    int j2 = (par1 - i) + 12;
                    int l2 = par2 - j - 12;
                    int i3 = l1;
                    int j3 = 8;

                    if (list.Count > 1)
                    {
                        j3 += 2 + (list.Count - 1) * 10;
                    }

                    ZLevel = 300F;
                    ItemRenderer.ZLevel = 300F;
                    int k3 = 0xf010001;
                    DrawGradientRect(j2 - 3, l2 - 4, j2 + i3 + 3, l2 - 3, k3, k3);
                    DrawGradientRect(j2 - 3, l2 + j3 + 3, j2 + i3 + 3, l2 + j3 + 4, k3, k3);
                    DrawGradientRect(j2 - 3, l2 - 3, j2 + i3 + 3, l2 + j3 + 3, k3, k3);
                    DrawGradientRect(j2 - 4, l2 - 3, j2 - 3, l2 + j3 + 3, k3, k3);
                    DrawGradientRect(j2 + i3 + 3, l2 - 3, j2 + i3 + 4, l2 + j3 + 3, k3, k3);
                    int l3 = 0x505000ff;
                    int i4 = (l3 & 0xfefefe) >> 1 | l3 & 0xff00000;
                    DrawGradientRect(j2 - 3, (l2 - 3) + 1, (j2 - 3) + 1, (l2 + j3 + 3) - 1, l3, i4);
                    DrawGradientRect(j2 + i3 + 2, (l2 - 3) + 1, j2 + i3 + 3, (l2 + j3 + 3) - 1, l3, i4);
                    DrawGradientRect(j2 - 3, l2 - 3, j2 + i3 + 3, (l2 - 3) + 1, l3, l3);
                    DrawGradientRect(j2 - 3, l2 + j3 + 2, j2 + i3 + 3, l2 + j3 + 3, i4, i4);

                    for (int j4 = 0; j4 < list.Count; j4++)
                    {
                        string s = list[j4];

                        if (j4 == 0)
                        {
                            //s = (new StringBuilder()).Append((char)0xa7).Append(int.ToHexString(itemstack.GetRarity().NameColor)).Append(s).ToString();
                        }
                        else
                        {
                            s = (new StringBuilder()).Append((char)0xa7).Append(s).ToString();
                        }

                        FontRenderer.DrawStringWithShadow(s, j2, l2, -1);

                        if (j4 == 0)
                        {
                            l2 += 2;
                        }

                        l2 += 10;
                    }

                    ZLevel = 0.0F;
                    ItemRenderer.ZLevel = 0.0F;
                }
            }

            //GL.PopMatrix();
            base.DrawScreen(par1, par2, par3);
            //GL.Enable(EnableCap.Lighting);
            //GL.Enable(EnableCap.DepthTest);
        }