Example #1
0
        /// <summary>
        /// Caches the current frame's active render info, including the current World, RenderEngine, GameSettings and
        /// FontRenderer settings, as well as interpolated player position, pitch and yaw.
        /// </summary>
        public virtual void CacheActiveRenderInfo(World par1World, RenderEngine par2RenderEngine, FontRenderer par3FontRenderer, EntityLiving par4EntityLiving, GameSettings par5GameSettings, float par6)
        {
            WorldObj     = par1World;
            RenderEngine = par2RenderEngine;
            Options      = par5GameSettings;
            LivingPlayer = par4EntityLiving;
            FontRenderer = par3FontRenderer;

            if (par4EntityLiving.IsPlayerSleeping())
            {
                int i = par1World.GetBlockId(MathHelper2.Floor_double(par4EntityLiving.PosX), MathHelper2.Floor_double(par4EntityLiving.PosY), MathHelper2.Floor_double(par4EntityLiving.PosZ));

                if (i == Block.Bed.BlockID)
                {
                    int j = par1World.GetBlockMetadata(MathHelper2.Floor_double(par4EntityLiving.PosX), MathHelper2.Floor_double(par4EntityLiving.PosY), MathHelper2.Floor_double(par4EntityLiving.PosZ));
                    int k = j & 3;
                    PlayerViewY = k * 90 + 180;
                    PlayerViewX = 0.0F;
                }
            }
            else
            {
                PlayerViewY = par4EntityLiving.PrevRotationYaw + (par4EntityLiving.RotationYaw - par4EntityLiving.PrevRotationYaw) * par6;
                PlayerViewX = par4EntityLiving.PrevRotationPitch + (par4EntityLiving.RotationPitch - par4EntityLiving.PrevRotationPitch) * par6;
            }

            if (par5GameSettings.ThirdPersonView == 2)
            {
                PlayerViewY += 180F;
            }

            Field_1222_l = par4EntityLiving.LastTickPosX + (par4EntityLiving.PosX - par4EntityLiving.LastTickPosX) * (double)par6;
            Field_1221_m = par4EntityLiving.LastTickPosY + (par4EntityLiving.PosY - par4EntityLiving.LastTickPosY) * (double)par6;
            Field_1220_n = par4EntityLiving.LastTickPosZ + (par4EntityLiving.PosZ - par4EntityLiving.LastTickPosZ) * (double)par6;
        }