public static Vec3D Func_48623_b(EntityCreature par0EntityCreature, int par1, int par2, Vec3D par3Vec3D) { Field_48624_a.XCoord = par0EntityCreature.PosX - par3Vec3D.XCoord; Field_48624_a.YCoord = par0EntityCreature.PosY - par3Vec3D.YCoord; Field_48624_a.ZCoord = par0EntityCreature.PosZ - par3Vec3D.ZCoord; return(Func_48621_c(par0EntityCreature, par1, par2, Field_48624_a)); }
public EntityAIFleeSun(EntityCreature par1EntityCreature, float par2) { TheCreature = par1EntityCreature; Field_48299_e = par2; TheWorld = par1EntityCreature.WorldObj; SetMutexBits(1); }
public EntityAIMoveThroughVillage(EntityCreature par1EntityCreature, float par2, bool par3) { DoorList = new List <VillageDoorInfo>(); TheEntity = par1EntityCreature; Field_48290_b = par2; Field_48289_e = par3; SetMutexBits(1); }
public EntityAITempt(EntityCreature par1EntityCreature, float par2, int par3, bool par4) { DelayTemptCounter = 0; TemptedEntity = par1EntityCreature; Field_48275_b = par2; BreedingFood = par3; ScaredByPlayerMovement = par4; SetMutexBits(3); }
public EntityAIAvoidEntity(EntityCreature par1EntityCreature, Type par2Class, float par3, float par4, float par5) { TheEntity = par1EntityCreature; TargetEntityClass = par2Class; Field_48241_e = par3; Field_48242_b = par4; Field_48243_c = par5; EntityPathNavigate = par1EntityCreature.GetNavigator(); SetMutexBits(1); }
private static Vec3D Func_48621_c(EntityCreature par0EntityCreature, int par1, int par2, Vec3D par3Vec3D) { Random random = par0EntityCreature.GetRNG(); bool flag = false; int i = 0; int j = 0; int k = 0; float f = -99999F; bool flag1; if (par0EntityCreature.HasHome()) { double d = par0EntityCreature.GetHomePosition().GetEuclideanDistanceTo(MathHelper2.Floor_double(par0EntityCreature.PosX), MathHelper2.Floor_double(par0EntityCreature.PosY), MathHelper2.Floor_double(par0EntityCreature.PosZ)) + 4D; flag1 = d < (double)(par0EntityCreature.GetMaximumHomeDistance() + (float)par1); } else { flag1 = false; } for (int l = 0; l < 10; l++) { int i1 = random.Next(2 * par1) - par1; int j1 = random.Next(2 * par2) - par2; int k1 = random.Next(2 * par1) - par1; if (par3Vec3D != null && (double)i1 * par3Vec3D.XCoord + (double)k1 * par3Vec3D.ZCoord < 0.0F) { continue; } i1 += MathHelper2.Floor_double(par0EntityCreature.PosX); j1 += MathHelper2.Floor_double(par0EntityCreature.PosY); k1 += MathHelper2.Floor_double(par0EntityCreature.PosZ); if (flag1 && !par0EntityCreature.IsWithinHomeDistance(i1, j1, k1)) { continue; } float f1 = par0EntityCreature.GetBlockPathWeight(i1, j1, k1); if (f1 > f) { f = f1; i = i1; j = j1; k = k1; flag = true; } } if (flag) { return(Vec3D.CreateVector(i, j, k)); } else { return(null); } }
public static Vec3D Func_48622_a(EntityCreature par0EntityCreature, int par1, int par2) { return(Func_48621_c(par0EntityCreature, par1, par2, null)); }