/// <summary> /// Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer /// </summary> public override ItemStack OnItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer) { float f = 1.0F; float f1 = par3EntityPlayer.PrevRotationPitch + (par3EntityPlayer.RotationPitch - par3EntityPlayer.PrevRotationPitch) * f; float f2 = par3EntityPlayer.PrevRotationYaw + (par3EntityPlayer.RotationYaw - par3EntityPlayer.PrevRotationYaw) * f; double d = par3EntityPlayer.PrevPosX + (par3EntityPlayer.PosX - par3EntityPlayer.PrevPosX) * (double)f; double d1 = (par3EntityPlayer.PrevPosY + (par3EntityPlayer.PosY - par3EntityPlayer.PrevPosY) * (double)f + 1.6200000000000001D) - (double)par3EntityPlayer.YOffset; double d2 = par3EntityPlayer.PrevPosZ + (par3EntityPlayer.PosZ - par3EntityPlayer.PrevPosZ) * (double)f; Vec3D vec3d = Vec3D.CreateVector(d, d1, d2); float f3 = MathHelper2.Cos(-f2 * 0.01745329F - (float)Math.PI); float f4 = MathHelper2.Sin(-f2 * 0.01745329F - (float)Math.PI); float f5 = -MathHelper2.Cos(-f1 * 0.01745329F); float f6 = MathHelper2.Sin(-f1 * 0.01745329F); float f7 = f4 * f5; float f8 = f6; float f9 = f3 * f5; float d3 = 5; Vec3D vec3d1 = vec3d.AddVector((double)f7 * d3, (double)f8 * d3, (double)f9 * d3); MovingObjectPosition movingobjectposition = par2World.RayTraceBlocks_do(vec3d, vec3d1, true); if (movingobjectposition == null) { return(par1ItemStack); } Vec3D vec3d2 = par3EntityPlayer.GetLook(f); bool flag = false; float f10 = 1.0F; List <Entity> list = par2World.GetEntitiesWithinAABBExcludingEntity(par3EntityPlayer, par3EntityPlayer.BoundingBox.AddCoord((float)vec3d2.XCoord * d3, (float)vec3d2.YCoord * d3, (float)vec3d2.ZCoord * d3).Expand(f10, f10, f10)); for (int l = 0; l < list.Count; l++) { Entity entity = list[l]; if (!entity.CanBeCollidedWith()) { continue; } float f11 = entity.GetCollisionBorderSize(); AxisAlignedBB axisalignedbb = entity.BoundingBox.Expand(f11, f11, f11); if (axisalignedbb.IsVecInside(vec3d)) { flag = true; } } if (flag) { return(par1ItemStack); } if (movingobjectposition.TypeOfHit == EnumMovingObjectType.TILE) { int i = movingobjectposition.BlockX; int j = movingobjectposition.BlockY; int k = movingobjectposition.BlockZ; if (!par2World.IsRemote) { if (par2World.GetBlockId(i, j, k) == Block.Snow.BlockID) { j--; } par2World.SpawnEntityInWorld(new EntityBoat(par2World, (float)i + 0.5F, (float)j + 1.0F, (float)k + 0.5F)); } if (!par3EntityPlayer.Capabilities.IsCreativeMode) { par1ItemStack.StackSize--; } } return(par1ItemStack); }
/// <summary> /// Called to update the entity's position/logic. /// </summary> public override void OnUpdate() { base.OnUpdate(); if (PrevRotationPitch == 0.0F && PrevRotationYaw == 0.0F) { float f = MathHelper2.Sqrt_double(MotionX * MotionX + MotionZ * MotionZ); PrevRotationYaw = RotationYaw = (float)((Math.Atan2(MotionX, MotionZ) * 180D) / Math.PI); PrevRotationPitch = RotationPitch = (float)((Math.Atan2(MotionY, f) * 180D) / Math.PI); } int i = WorldObj.GetBlockId(XTile, YTile, ZTile); if (i > 0) { Block.BlocksList[i].SetBlockBoundsBasedOnState(WorldObj, XTile, YTile, ZTile); AxisAlignedBB axisalignedbb = Block.BlocksList[i].GetCollisionBoundingBoxFromPool(WorldObj, XTile, YTile, ZTile); if (axisalignedbb != null && axisalignedbb.IsVecInside(Vec3D.CreateVector(PosX, PosY, PosZ))) { InGround = true; } } if (ArrowShake > 0) { ArrowShake--; } if (InGround) { int j = WorldObj.GetBlockId(XTile, YTile, ZTile); int k = WorldObj.GetBlockMetadata(XTile, YTile, ZTile); if (j != InTile || k != InData) { InGround = false; MotionX *= Rand.NextFloat() * 0.2F; MotionY *= Rand.NextFloat() * 0.2F; MotionZ *= Rand.NextFloat() * 0.2F; TicksInGround = 0; TicksInAir = 0; return; } TicksInGround++; if (TicksInGround == 1200) { SetDead(); } return; } TicksInAir++; Vec3D vec3d = Vec3D.CreateVector(PosX, PosY, PosZ); Vec3D vec3d1 = Vec3D.CreateVector(PosX + MotionX, PosY + MotionY, PosZ + MotionZ); MovingObjectPosition movingobjectposition = WorldObj.RayTraceBlocks_do_do(vec3d, vec3d1, false, true); vec3d = Vec3D.CreateVector(PosX, PosY, PosZ); vec3d1 = Vec3D.CreateVector(PosX + MotionX, PosY + MotionY, PosZ + MotionZ); if (movingobjectposition != null) { vec3d1 = Vec3D.CreateVector(movingobjectposition.HitVec.XCoord, movingobjectposition.HitVec.YCoord, movingobjectposition.HitVec.ZCoord); } Entity entity = null; List <Entity> list = WorldObj.GetEntitiesWithinAABBExcludingEntity(this, BoundingBox.AddCoord(MotionX, MotionY, MotionZ).Expand(1.0F, 1.0F, 1.0F)); double d = 0.0F; for (int l = 0; l < list.Count; l++) { Entity entity1 = list[l]; if (!entity1.CanBeCollidedWith() || entity1 == ShootingEntity && TicksInAir < 5) { continue; } float f5 = 0.3F; AxisAlignedBB axisalignedbb1 = entity1.BoundingBox.Expand(f5, f5, f5); MovingObjectPosition movingobjectposition1 = axisalignedbb1.CalculateIntercept(vec3d, vec3d1); if (movingobjectposition1 == null) { continue; } double d1 = vec3d.DistanceTo(movingobjectposition1.HitVec); if (d1 < d || d == 0.0F) { entity = entity1; d = d1; } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } if (movingobjectposition != null) { if (movingobjectposition.EntityHit != null) { float f1 = MathHelper2.Sqrt_double(MotionX * MotionX + MotionY * MotionY + MotionZ * MotionZ); int j1 = (int)Math.Ceiling((double)f1 * Damage); if (ArrowCritical) { j1 += Rand.Next(j1 / 2 + 2); } DamageSource damagesource = null; if (ShootingEntity == null) { damagesource = DamageSource.CauseArrowDamage(this, this); } else { damagesource = DamageSource.CauseArrowDamage(this, ShootingEntity); } if (IsBurning()) { movingobjectposition.EntityHit.SetFire(5); } if (movingobjectposition.EntityHit.AttackEntityFrom(damagesource, j1)) { if (movingobjectposition.EntityHit is EntityLiving) { ((EntityLiving)movingobjectposition.EntityHit).ArrowHitTempCounter++; if (Field_46027_au > 0) { float f7 = MathHelper2.Sqrt_double(MotionX * MotionX + MotionZ * MotionZ); if (f7 > 0.0F) { movingobjectposition.EntityHit.AddVelocity((MotionX * Field_46027_au * 0.60000002384185791F) / f7, 0.10000000000000001F, (MotionZ * Field_46027_au * 0.60000002384185791F) / f7); } } } WorldObj.PlaySoundAtEntity(this, "random.bowhit", 1.0F, 1.2F / (Rand.NextFloat() * 0.2F + 0.9F)); SetDead(); } else { MotionX *= -0.10000000149011612F; MotionY *= -0.10000000149011612F; MotionZ *= -0.10000000149011612F; RotationYaw += 180F; PrevRotationYaw += 180F; TicksInAir = 0; } } else { XTile = movingobjectposition.BlockX; YTile = movingobjectposition.BlockY; ZTile = movingobjectposition.BlockZ; InTile = WorldObj.GetBlockId(XTile, YTile, ZTile); InData = WorldObj.GetBlockMetadata(XTile, YTile, ZTile); MotionX = (float)(movingobjectposition.HitVec.XCoord - PosX); MotionY = (float)(movingobjectposition.HitVec.YCoord - PosY); MotionZ = (float)(movingobjectposition.HitVec.ZCoord - PosZ); float f2 = MathHelper2.Sqrt_double(MotionX * MotionX + MotionY * MotionY + MotionZ * MotionZ); PosX -= (MotionX / f2) * 0.05000000074505806F; PosY -= (MotionY / f2) * 0.05000000074505806F; PosZ -= (MotionZ / f2) * 0.05000000074505806F; WorldObj.PlaySoundAtEntity(this, "random.bowhit", 1.0F, 1.2F / (Rand.NextFloat() * 0.2F + 0.9F)); InGround = true; ArrowShake = 7; ArrowCritical = false; } } if (ArrowCritical) { for (int i1 = 0; i1 < 4; i1++) { WorldObj.SpawnParticle("crit", PosX + (MotionX * (double)i1) / 4D, PosY + (MotionY * (double)i1) / 4D, PosZ + (MotionZ * (double)i1) / 4D, -MotionX, -MotionY + 0.20000000000000001D, -MotionZ); } } PosX += MotionX; PosY += MotionY; PosZ += MotionZ; float f3 = MathHelper2.Sqrt_double(MotionX * MotionX + MotionZ * MotionZ); RotationYaw = (float)((Math.Atan2(MotionX, MotionZ) * 180D) / Math.PI); for (RotationPitch = (float)((Math.Atan2(MotionY, f3) * 180D) / Math.PI); RotationPitch - PrevRotationPitch < -180F; PrevRotationPitch -= 360F) { } for (; RotationPitch - PrevRotationPitch >= 180F; PrevRotationPitch += 360F) { } for (; RotationYaw - PrevRotationYaw < -180F; PrevRotationYaw -= 360F) { } for (; RotationYaw - PrevRotationYaw >= 180F; PrevRotationYaw += 360F) { } RotationPitch = PrevRotationPitch + (RotationPitch - PrevRotationPitch) * 0.2F; RotationYaw = PrevRotationYaw + (RotationYaw - PrevRotationYaw) * 0.2F; float f4 = 0.99F; float f6 = 0.05F; if (IsInWater()) { for (int k1 = 0; k1 < 4; k1++) { float f8 = 0.25F; WorldObj.SpawnParticle("bubble", PosX - MotionX * (double)f8, PosY - MotionY * (double)f8, PosZ - MotionZ * (double)f8, MotionX, MotionY, MotionZ); } f4 = 0.8F; } MotionX *= f4; MotionY *= f4; MotionZ *= f4; MotionY -= f6; SetPosition(PosX, PosY, PosZ); }