Example #1
0
        public MyList <Position> GetMoves(Figure figure, ChessField cf)
        {
            Position          pos = figure.Position;
            MyList <Position> l   = new MyList <Position>();

            switch (figure.GetFigureType())
            {
            case FigureTypes.King:
            {
                if (pos.GetX() > 1)
                {
                    l.Add(new Position(pos.GetX() - 1, pos.GetY()));
                }
                if (pos.GetX() < 8)
                {
                    l.Add(new Position(pos.GetX() + 1, pos.GetY()));
                }
                break;
            }

            default:     // Bishop, Queen & etc.
            {
                // +
                for (int i = pos.GetX() + 1; i <= 8; i++)
                {
                    l.Add(new Position(i, pos.GetY()));
                    if (cf.GetFigureAt(new Position(i, pos.GetY())) != null)
                    {
                        break;
                    }
                }
                // --
                for (int i = pos.GetX() - 1; i > 0; i--)
                {
                    l.Add(new Position(i, pos.GetY()));
                    if (cf.GetFigureAt(new Position(i, pos.GetY())) != null)
                    {
                        break;
                    }
                }
                break;
            }
            }
            return(l);
        }
Example #2
0
        public MyList<Position> GetMoves(Figure figure, ChessField cf)
        {
            Position pos = figure.Position;
            MyList<Position> l = new MyList<Position>();
            switch (figure.GetFigureType())
            {
                case FigureTypes.King:
                    {
                        if (pos.GetX() >1)
                            l.Add(new Position(pos.GetX()-1, pos.GetY()));
                        if (pos.GetX() < 8)
                            l.Add(new Position(pos.GetX()+1, pos.GetY()));
                        break;

                    }

                default: // Bishop, Queen & etc.
                    {
                        // +
                        for (int i = pos.GetX() + 1; i <= 8; i++)
                        {
                            l.Add(new Position(i, pos.GetY()));
                            if (cf.GetFigureAt(new Position(i, pos.GetY())) != null)
                                break;
                        }
                        // --
                        for (int i = pos.GetX() - 1; i > 0; i--)
                        {
                            l.Add(new Position( i, pos.GetY()));
                            if (cf.GetFigureAt(new Position( i, pos.GetY())) != null)
                                break;
                        }
                        break;
                    }
            }
            return l;
        }
Example #3
0
        public MyList <Position> GetMoves(Figure figure, ChessField cf)
        {
            Position          pos = figure.Position, tmppos;
            MyList <Position> l = new MyList <Position>();

            switch (figure.GetFigureType())
            {
            case FigureTypes.Pawn:
            {
                if (figure.Side == Side.Black)
                {
                    pos = figure.Reverse(pos);
                }
                if (pos.GetY() < 8)
                {
                    if (pos.GetX() < 8)
                    {
                        tmppos = new Position(pos.GetX() + 1, pos.GetY() + 1);
                        l.Add(figure.Side == Side.White ? tmppos : figure.Reverse(tmppos));
                    }
                    if (pos.GetX() > 1)
                    {
                        tmppos = new Position(pos.GetX() - 1, pos.GetY() + 1);
                        l.Add(figure.Side == Side.White ? tmppos : figure.Reverse(tmppos));
                    }
                }
                break;
            }

            case FigureTypes.King:
            {
                int x, y;
                x = pos.GetX();
                y = pos.GetY();
                if (x < 8)
                {
                    if (y < 8)
                    {
                        l.Add(new Position(x + 1, y + 1));
                    }
                    if (y > 1)
                    {
                        l.Add(new Position(x + 1, y - 1));
                    }
                }
                if (x > 1)
                {
                    if (y < 8)
                    {
                        l.Add(new Position(x - 1, y + 1));
                    }
                    if (y > 1)
                    {
                        l.Add(new Position(x - 1, y - 1));
                    }
                }
                break;
            }

            default:
            {
                for (int i = pos.GetX() + 1, j = pos.GetY() + 1; i <= 8 && j <= 8; i++, j++)
                {
                    l.Add(new Position(i, j));
                    if (cf.GetFigureAt(new Position(i, j)) != null)
                    {
                        break;
                    }
                }

                for (int i = pos.GetX() - 1, j = pos.GetY() - 1; i >= 1 && j >= 1; i--, j--)
                {
                    l.Add(new Position(i, j));
                    if (cf.GetFigureAt(new Position(i, j)) != null)
                    {
                        break;
                    }
                }
                for (int i = pos.GetX() + 1, j = pos.GetY() - 1; i <= 8 && j >= 1; i++, j--)
                {
                    l.Add(new Position(i, j));
                    if (cf.GetFigureAt(new Position(i, j)) != null)
                    {
                        break;
                    }
                }
                for (int i = pos.GetX() - 1, j = pos.GetY() + 1; i >= 1 && j <= 8; i--, j++)
                {
                    l.Add(new Position(i, j));
                    if (cf.GetFigureAt(new Position(i, j)) != null)
                    {
                        break;
                    }
                }
                break;
            }
            }
            return(l);
        }
Example #4
0
        public MyList<Position> GetMoves(Figure figure, ChessField cf)
        {
            Position pos = figure.Position;
            Position tmppos;
            MyList<Position> l = new MyList<Position>();
            switch (figure.GetFigureType())
            {
                case FigureTypes.Pawn:
                    {

                        if (figure.Side == Side.Black)
                            pos = figure.Reverse(pos);
                        if (pos.GetY() == 2)
                        {

                            Position middlepos = new Position(pos.GetX(), pos.GetY()+1);
                            middlepos = figure.Side == Side.White ? middlepos : figure.Reverse(middlepos);
                            if (cf.GetFigureAt(middlepos) == null)
                            {
                                tmppos = new Position(pos.GetX(), pos.GetY() + 2);
                                l.Add(figure.Side == Side.White ? tmppos : figure.Reverse(tmppos));
                            }
                        }

                        int y = pos.GetY();
                        if (y+1 <9)
                        {
                            tmppos = new Position(pos.GetX(), y+1);
                            l.Add(figure.Side == Side.White ? tmppos : figure.Reverse(tmppos) );
                        }
                        break;
                    }
                case FigureTypes.King:
                    {
                        if (pos.GetY() >1)
                            l.Add(new Position(pos.GetX(), pos.GetY()-1));
                        if (pos.GetY() < 8)
                            l.Add(new Position(pos.GetX(), pos.GetY()+1));
                        break;

                    }

                default: // Bishop, Queen & etc.
                    {
                        // +
                        for (int i = pos.GetY() + 1; i <= 8; i++)
                        {
                            l.Add(new Position(pos.GetX(), i));
                            if (cf.GetFigureAt(new Position(pos.GetX(), i)) != null)
                                break;
                        }
                        //--
                        for (int i = pos.GetY() - 1; i > 0; i--)
                        {
                            l.Add(new Position(pos.GetX(), i));
                            if (cf.GetFigureAt(new Position(pos.GetX(), i)) != null)
                                break;
                        }
                        break;
                    }
            }
            return l;
        }
Example #5
0
        public MyList<Position> GetMoves(Figure figure, ChessField cf)
        {
            Position pos = figure.Position, tmppos;
            MyList<Position> l = new MyList<Position>();
            switch (figure.GetFigureType())
            {
                case FigureTypes.Pawn:
                    {
                        if (figure.Side == Side.Black)
                            pos = figure.Reverse(pos);
                        if (pos.GetY() < 8)
                        {
                        if (pos.GetX() < 8)
                            {
                                tmppos = new Position(pos.GetX()+1, pos.GetY()+1);
                                l.Add(figure.Side == Side.White ? tmppos : figure.Reverse(tmppos));
                            }
                        if (pos.GetX() > 1)
                        {
                            tmppos = new Position(pos.GetX()- 1, pos.GetY() + 1);
                            l.Add(figure.Side == Side.White ? tmppos : figure.Reverse(tmppos));
                        }

                        }
                        break;
                    }
                case FigureTypes.King:
                    {

                        int x,y;
                        x = pos.GetX();
                        y = pos.GetY();
                        if (x<8)
                        {
                            if (y<8)
                                l.Add(new Position(x+1,y+1));
                            if (y>1)
                                l.Add(new Position(x+1,y-1));
                        }
                        if (x>1)
                        {
                            if (y<8)
                                l.Add(new Position(x-1,y+1));
                            if (y>1)
                                l.Add(new Position(x-1, y-1));
                        }
                        break;
                    }
                default:
                    {
                        for (int i = pos.GetX()+1, j = pos.GetY()+1; i <= 8 && j <= 8; i++, j++)
                        {
                            l.Add(new Position(i, j));
                            if (cf.GetFigureAt(new Position(i, j)) != null)
                                break;
                        }

                        for (int i = pos.GetX() - 1, j = pos.GetY() - 1; i >=1  && j >=1 ; i--, j--)
                        {
                            l.Add(new Position(i, j));
                            if (cf.GetFigureAt(new Position(i, j)) != null)
                                break;
                        }
                        for (int i = pos.GetX() + 1, j = pos.GetY() - 1; i <= 8 && j >= 1; i++, j--)
                        {
                            l.Add(new Position(i, j));
                            if (cf.GetFigureAt(new Position(i, j)) != null)
                                break;
                        }
                        for (int i = pos.GetX() -1, j = pos.GetY() + 1; i >= 1 && j <= 8; i--, j++)
                        {
                            l.Add(new Position(i, j));
                            if (cf.GetFigureAt(new Position(i, j)) != null)
                                break;
                        }
                        break;
                    }
            }
            return l;
        }
Example #6
0
        public MyList <Position> GetMoves(Figure figure, ChessField cf)
        {
            Position          pos = figure.Position;
            Position          tmppos;
            MyList <Position> l = new MyList <Position>();

            switch (figure.GetFigureType())
            {
            case FigureTypes.Pawn:
            {
                if (figure.Side == Side.Black)
                {
                    pos = figure.Reverse(pos);
                }
                if (pos.GetY() == 2)
                {
                    Position middlepos = new Position(pos.GetX(), pos.GetY() + 1);
                    middlepos = figure.Side == Side.White ? middlepos : figure.Reverse(middlepos);
                    if (cf.GetFigureAt(middlepos) == null)
                    {
                        tmppos = new Position(pos.GetX(), pos.GetY() + 2);
                        l.Add(figure.Side == Side.White ? tmppos : figure.Reverse(tmppos));
                    }
                }

                int y = pos.GetY();
                if (y + 1 < 9)
                {
                    tmppos = new Position(pos.GetX(), y + 1);
                    l.Add(figure.Side == Side.White ? tmppos : figure.Reverse(tmppos));
                }
                break;
            }

            case FigureTypes.King:
            {
                if (pos.GetY() > 1)
                {
                    l.Add(new Position(pos.GetX(), pos.GetY() - 1));
                }
                if (pos.GetY() < 8)
                {
                    l.Add(new Position(pos.GetX(), pos.GetY() + 1));
                }
                break;
            }

            default:     // Bishop, Queen & etc.
            {
                // +
                for (int i = pos.GetY() + 1; i <= 8; i++)
                {
                    l.Add(new Position(pos.GetX(), i));
                    if (cf.GetFigureAt(new Position(pos.GetX(), i)) != null)
                    {
                        break;
                    }
                }
                //--
                for (int i = pos.GetY() - 1; i > 0; i--)
                {
                    l.Add(new Position(pos.GetX(), i));
                    if (cf.GetFigureAt(new Position(pos.GetX(), i)) != null)
                    {
                        break;
                    }
                }
                break;
            }
            }
            return(l);
        }