public static Fighter GenHeroFightStats(Heros hero, my_appContext _context) { Equipment Equipment = _context.Equipment.FirstOrDefault(e => e.HeroId == hero.HeroId); List <Items> itemsOn = new List <Items>(); List <int?> itemsPossible = new List <int?>() { Equipment.Armour, Equipment.Bracelet, Equipment.FirstHand, Equipment.Gloves, Equipment.Helmet, Equipment.Neckles, Equipment.Ring1, Equipment.Ring2, Equipment.SecondHand, Equipment.Shoes, Equipment.Trousers }; int[] attributes = new int[8] { hero.Strength, hero.Endurance, hero.Dexterity, hero.Reflex, hero.Wisdom, hero.Intelligence, hero.Charisma, hero.Willpower }; int AttackMin = 0; int AttackMax = 0; int Armour = 0; foreach (int?it in itemsPossible) { if (it.HasValue) { var found = _context.Items.FirstOrDefault(e => e.ItemId == it.Value); if (found == null) { throw new Exception("Unknown item in equipment"); } itemsOn.Add(found); } } foreach (Items it in itemsOn) { int[] itAttr = new int[8] { it.Strength, it.Endurance, it.Dexterity, it.Reflex, it.Wisdom, it.Intelligence, it.Charisma, it.Willpower }; for (int i = 0; i < 8; i++) { attributes[i] += itAttr[i]; } AttackMin += it.DmgMin; AttackMax += it.DmgMax; Armour += it.Armour; } AttackMin += (int)Math.Ceiling(attributes[0] * 0.1); AttackMax += (int)Math.Ceiling(attributes[0] * 0.1); Armour += (int)Math.Floor(attributes[1] * 0.1); return(new Fighter() { Strength = attributes[0], Endurance = attributes[1], Dexterity = attributes[2], Reflex = attributes[3], Wisdom = attributes[4], Intelligence = attributes[5], Charisma = attributes[6], Willpower = attributes[7], AttackMax = AttackMax, AttackMin = AttackMin, Armour = Armour, Hp = hero.Hp, }); }
public static GeneralStatus GetHeroGeneralStatus(my_appContext _context, Heros hero, DateTime now) { object statusData = null; var location = _context.HerosLocations.FirstOrDefault(e => (e.HeroId == hero.HeroId) && (e.LocationIdentifier == hero.CurrentLocation)); if (location == null) { throw new Exception("Location is not available."); } var descr = _context.LocationsDb.FirstOrDefault(e => e.LocationIdentifier == location.LocationIdentifier); if (descr == null) { throw new Exception("LocationData is not available."); } // TODO Location Type object locationResult = new LocationResult <object>(); int LocationType = descr.LocationGlobalType; if (LocationType != 2) { LocationDescription description = JsonConvert.DeserializeObject <LocationDescription>(descr.Sketch); LocationState state = JsonConvert.DeserializeObject <LocationState>(location.Description); description.LocationGlobalType = descr.LocationGlobalType; if (hero.Status == 1) { Traveling travel = _context.Traveling.FirstOrDefault(e => e.HeroId == hero.HeroId); if (travel == null) { throw new Exception("Traveling hero without travel in DB."); } if (travel.HasEnded(now)) { state = description.MoveTo(travel.UpdatedLocationID(), state); hero.Status = 0; location.Description = JsonConvert.SerializeObject(state); _context.Traveling.Remove(travel); try { _context.SaveChanges(); } catch (DbUpdateException) { throw new Exception("Failed to remove travel."); } } else { statusData = travel.GenTravelResult(now); } } locationResult = description.GenLocalForm(state); } else { InstanceDescription description = JsonConvert.DeserializeObject <InstanceDescription>(descr.Sketch); InstanceState state = JsonConvert.DeserializeObject <InstanceState>(location.Description); description.LocationGlobalType = descr.LocationGlobalType; if (hero.Status == 1) { Traveling travel = _context.Traveling.FirstOrDefault(e => e.HeroId == hero.HeroId); if (travel == null) { throw new Exception("Traveling hero without travel in DB."); } if (travel.HasEnded(now)) { state = description.MoveTo(travel.UpdatedLocationID(), state); hero.Status = 0; location.Description = JsonConvert.SerializeObject(state); _context.Traveling.Remove(travel); try { _context.SaveChanges(); } catch (DbUpdateException) { throw new Exception("Failed to remove travel."); } } else { statusData = travel.GenTravelResult(now); } } locationResult = description.GenLocalForm(state); } if (hero.Status == 2) { Healing heal = _context.Healing.FirstOrDefault(e => e.HeroId == hero.HeroId); if (heal == null) { throw new Exception("Healing hero without heal in DB."); } if (heal.HasEnded(now)) { int newHP = heal.FinalHealth(now); hero.Hp = newHP; HeroCalculator.CheckHeroHP(hero, _context); _context.Healing.Remove(heal); hero.Status = 0; try { _context.SaveChanges(); } catch (DbUpdateException) { throw new Exception("Failed to remove healing."); } } else { statusData = heal.GenHealingResult(now); } } if (hero.Status == 3) { Fighting fight = _context.Fighting.FirstOrDefault(e => e.HeroId == hero.HeroId); if (fight == null) { throw new Exception("Healing hero without heal in DB."); } statusData = fight.GenResult(_context, hero); } return(new GeneralStatus() { HeroStatus = hero.Status, Location = locationResult, StatusData = statusData, }); }
public static int MoveHeroToGlobal(my_appContext _context, Heros hero, int locationID) { MoveHeroToLocation(_context, hero, 0); return(0); }
public static LocationResult <InstanceNodeResult> InstanceClearCurrent(my_appContext _context, Heros hero) { var location = _context.HerosLocations.FirstOrDefault(e => (e.HeroId == hero.HeroId) && (e.LocationIdentifier == hero.CurrentLocation)); if (location == null) { throw new Exception("Location is not available."); } var descr = _context.LocationsDb.FirstOrDefault(e => e.LocationIdentifier == location.LocationIdentifier); if (descr == null) { throw new Exception("LocationData is not available."); } int LocationType = descr.LocationGlobalType; if (LocationType != 2) { throw new OperationException("locationErr", "Fight outside the location"); } else { InstanceDescription description = JsonConvert.DeserializeObject <InstanceDescription>(descr.Sketch); InstanceState state = JsonConvert.DeserializeObject <InstanceState>(location.Description); description.LocationGlobalType = descr.LocationGlobalType; if (hero.Hp > 0) { state.IsCleared[state.CurrentLocation] = true; location.Description = JsonConvert.SerializeObject(state); } return(description.GenLocalForm(state)); } }