Example #1
0
        // Update is called once per frame
        protected new void Update()
        {
            if (Input.GetMouseButtonDown(0))
            {
                Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                RaycastHit hit;
                if (Physics.Raycast(ray, out hit))
                {
                    Debug.Log("click");

                    disappear = CCDisappear.getSSAction();
                    this.RunAction(hit.collider.gameObject, disappear, this);
                }
            }

            base.Update();
        }
Example #2
0
        public static CCDisappear getSSAction()
        {
            CCDisappear action = ScriptableObject.CreateInstance <CCDisappear> ();

            return(action);
        }