// Update is called once per frame protected new void Update() { if (Input.GetMouseButtonDown(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { Debug.Log("click"); disappear = CCDisappear.getSSAction(); this.RunAction(hit.collider.gameObject, disappear, this); } } base.Update(); }
public static CCDisappear getSSAction() { CCDisappear action = ScriptableObject.CreateInstance <CCDisappear> (); return(action); }