public override void ViewDidLoad() { base.ViewDidLoad (); // Perform any additional setup after loading the view, typically from a nib. _games = new List<TableItemGroup>(); _activeGames = new ActiveGamesTableSource(_games); GamesTable.Source = _activeGames; Add (GamesTable); FetchGames(); _activeGames.GameClicked += (gameId) => { var gameView = new GameViewController(gameId); this.NavigationController.PushViewController(gameView, true); }; }
partial void CreateClicked(NSObject sender) { var gameId = Guid.NewGuid(); var gameName = "Mono Game "+ gameId.ToString().Substring(0, 5); AddGame(gameId,gameName); var gameView = new GameViewController(gameId); this.NavigationController.PushViewController(gameView, true); }
void JoinGame(string gameId) { var asyncDelegation = new AsyncDelegation(restService); asyncDelegation.Post("joingame", new {gameId = gameId, playerId = Application.PlayerId, playerName = "Mono Touch"}) .WhenFinished(()=> { var gameView = new GameViewController(gameId); this.NavigationController.PushViewController(gameView, true); }); asyncDelegation.Go(); }