Example #1
0
        public void HandleTouch(Rectangle touchRectangle, List<Player> players, Board board)
        {
            foreach(Button button in buttons)
            {
                if(button.ButtonRectangle.Intersects(touchRectangle))
                {
                    if(players.Where(player => player.DeadEh).ToList().Count == 0)
                    {
                        if (button.ButtonType == ButtonType.Heal) { players.Where(player => player.Id == button.Id).Single().Heal(); return; }
                        if (button.ButtonType == ButtonType.Hurt) { players.Where(player => player.Id == button.Id).Single().Hurt(); return; }
                        if (button.ButtonType == ButtonType.AddPoison) { players.Where(player => player.Id == button.Id).Single().AddPoison(); return; }
                        if (button.ButtonType == ButtonType.RemovePoison) { players.Where(player => player.Id == button.Id).Single().RemovePoison(); return; }
                    }
                    if (button.ButtonType == ButtonType.Reset) { players.Where(player => player.Id == button.Id).Single().Reset(); return; }
                    if (button.ButtonType == ButtonType.Dice) { players.Where(player => player.Id == button.Id).Single().Dice(); return; }

                    //if (button.ButtonType == ButtonType.Menu) { players.All(player => player.ShowPercentage = true); return; }
                    if (button.ButtonType == ButtonType.Menu) { board.SlideOff = true; }
                }
            }
        }
Example #2
0
        protected override void Initialize()
        {
            board = new Board();

            background = new Background();
            playerOne = new Player(Id.One);
            playerTwo = new Player(Id.Two);

            players = new List<Player>();
            players.Add(playerOne);
            players.Add(playerTwo);

            controller = new Controller();
            controller.Initialize();

            board.Background = background;
            board.Controller = controller;
            board.PlayerOne = playerOne;
            board.PlayerTwo = playerTwo;
            board.Players = players;

            base.Initialize();
        }
Example #3
0
 public void Update(List<Player> players, Board board)
 {
     touchCollection = TouchPanel.GetState();
     if (touchCollection.Count > 0)
     {
         touchState = touchCollection[0].State;
         if(touchState == TouchLocationState.Pressed)
         {
             touchPosition = touchCollection[0].Position;
             HandleTouch(new Rectangle((int)touchPosition.X - 16, (int)touchPosition.Y - 16, 32, 32), players, board);
         }
     }
 }