public Fleet(GameState gs, Player owner, int shipCount, int sourcePlanet, int destinationPlanet, int totalTripLength, int turnsRemaining) { m_Owner = owner; m_ShipCount = shipCount; m_SourcePlanet = gs.Planets[sourcePlanet]; m_DestinationPlanet = gs.Planets[destinationPlanet]; m_TotalTripLength = totalTripLength; m_TurnsRemaining = turnsRemaining; }
public Planet( int id, Player owner, int shipCount, int growthRate, double x, double y ) { m_Id = id; m_Owner = owner; m_ShipCount = shipCount; m_GrowthRate = growthRate; m_X = x; m_Y = y; }