private void Update() { if (Input.GetKeyDown(KeyCode.LeftControl)) { SpellGridNode.expand(); } }
// Use this for initialization void Start() { instance = this; initialNode = SpellGridNode.createNode(0, 0); SpellGridNode.expand();//1 //SpellGridNode.expand();//20 //SpellGridNode.expand();//40 //SpellGridNode.expand();//80 //SpellGridNode.expand();//40 //SpellGridNode.expand();//80 }