private void loseStage() { this.timer1.Enabled = false; this.TimeLeft.Enabled = false; this.LostFocus -= new System.EventHandler(Pause); this.GotFocus -= new System.EventHandler(Resume); ULose U = new ULose(); U.ShowDialog(); this.Close(); }
private void playerLoseStage() { disabledTimer(); this.LostFocus -= new System.EventHandler(Pause); this.GotFocus -= new System.EventHandler(Resume); labelLife1.Text = "0x"; ULose U = new ULose(); U.ShowDialog(); this.Close(); }