private void Utilities_MessageEntered(string messageText, ref bool sendToOthers) { if (ChatCommandService.ProcessClientMessage(messageText)) { sendToOthers = false; } else { var globalMessage = new MessageGlobalMessage { ChatMessage = new ChatMessage { Text = messageText, Sender = new Player { SteamId = MyAPIGateway.Session.Player.SteamUserId, PlayerName = MyAPIGateway.Session.Player.DisplayName }, } }; ConnectionHelper.SendMessageToServer(globalMessage); } }