Example #1
0
 private void Utilities_MessageEntered(string messageText, ref bool sendToOthers)
 {
     if (ChatCommandService.ProcessClientMessage(messageText))
     {
         sendToOthers = false;
     }
     else
     {
         var globalMessage = new MessageGlobalMessage {
             ChatMessage = new ChatMessage {
                 Text   = messageText,
                 Sender = new Player {
                     SteamId    = MyAPIGateway.Session.Player.SteamUserId,
                     PlayerName = MyAPIGateway.Session.Player.DisplayName
                 },
             }
         };
         ConnectionHelper.SendMessageToServer(globalMessage);
     }
 }