ProUpdateStatus() public method

public ProUpdateStatus ( ) : object>.Dictionary
return object>.Dictionary
        public static void Main(string[] args)
        {
            using (MetasploitSession session = new MetasploitSession("msfuser", "msfpass", "https://127.0.0.1:55553/"))
            {
                using (MetasploitProManager manager = new MetasploitProManager(session))
                {
                    Dictionary<string, object> modules = manager.GetCoreModuleStats();

                    Console.WriteLine("Module stats:");
                    foreach (var pair in modules)
                        Console.WriteLine(pair.Key + ": " + pair.Value);

                    Dictionary<string, object> version = manager.GetCoreVersionInformation();

                    Console.WriteLine("\n\nVersion information:");
                    foreach (KeyValuePair<string, object> pair in version)
                        Console.WriteLine(pair.Key + ": " + pair.Value);

                    Console.WriteLine("\n\nCreating console...");
                    Dictionary<string, object> consoleResponse = manager.CreateConsole();
                    foreach (KeyValuePair<string, object> pair in consoleResponse)
                        Console.WriteLine(pair.Key + ": " + pair.Value);

                    string consoleID = consoleResponse["id"] as string;

                    Console.WriteLine("\n\nConsole created, getting list of consoles...");
                    Dictionary<string, object> consoleList = manager.ListConsoles();
                    foreach (KeyValuePair<string, object> pair in consoleList)
                    {
                        Console.WriteLine("\n" + pair.Key + ":");

                        foreach (object obj in (pair.Value as IList<object>))
                        {
                            //each obj is a Dictionary<string, object> in this response
                            foreach (KeyValuePair<string, object> p in obj as Dictionary<string, object>)
                            {
                                Console.WriteLine(p.Key + ": " + p.Value);
                            }
                        }
                    }

                    Console.WriteLine("\n\nDestroying our console: " + consoleID);
                    Dictionary<string, object> destroyResponse = manager.DestroyConsole(consoleID);
                    foreach (KeyValuePair<string, object> pair in destroyResponse)
                        Console.WriteLine(pair.Key + ": " + pair.Value);

                    if (destroyResponse.ContainsKey("result") && ((string)destroyResponse["result"]) == "success")
                        Console.WriteLine("Destroyed.");
                    else
                        Console.WriteLine("Failed!");

                    Dictionary<string, object> proVersion = manager.AboutPro();

                    Console.WriteLine("\n\nInformation about pro:");
                    foreach (KeyValuePair<string, object> pair in proVersion)
                        Console.WriteLine(pair.Key + ": " + pair.Value);

                    Dictionary<string, object> updateStatus = manager.ProUpdateStatus();
                    Console.WriteLine("\n\nUpdate status:");

                    foreach(KeyValuePair<string, object> pair in updateStatus)
                        Console.WriteLine(pair.Key + ": " + pair.Value);

                }
            }
        }