Example #1
0
        public List<Hop> FindPath(Vector3 startVec, Vector3 endVec)
        {
            var extents = new Vector3(2.5f, 2.5f, 2.5f).ToFloatArray();
            var start = startVec.ToRecast().ToFloatArray();
            var end = endVec.ToRecast().ToFloatArray();

            if (!IsDungeon)
            {
                LoadAround(startVec, 1);
                LoadAround(endVec, 1);
            }

            var startRef = _query.FindNearestPolygon(start, extents, Filter);
            if (startRef == 0)
                throw new NavMeshException(DetourStatus.Failure, "No polyref found for start");

            var endRef = _query.FindNearestPolygon(end, extents, Filter);
            if (endRef == 0)
                throw new NavMeshException(DetourStatus.Failure, "No polyref found for end");

            uint[] pathCorridor;
            var status = _query.FindPath(startRef, endRef, start, end, Filter, out pathCorridor);
            if (status.HasFailed() || pathCorridor == null)
                throw new NavMeshException(status, "FindPath failed, start: " + startRef + " end: " + endRef);

            if (status.HasFlag(DetourStatus.PartialResult))
                Console.WriteLine("Warning, partial result: " + status);

            float[] finalPath;
            StraightPathFlag[] pathFlags;
            uint[] pathRefs;
            status = _query.FindStraightPath(start, end, pathCorridor, out finalPath, out pathFlags, out pathRefs);
            if (status.HasFailed() || (finalPath == null || pathFlags == null || pathRefs == null))
                throw new NavMeshException(status, "FindStraightPath failed, refs in corridor: " + pathCorridor.Length);

            var ret = new List<Hop>(finalPath.Length/3);
            for (int i = 0; i < (finalPath.Length / 3); i++)
            {
                if (pathFlags[i].HasFlag(StraightPathFlag.OffMeshConnection))
                {
                    var polyRef = pathRefs[i];
                    MeshTile tile;
                    Poly poly;
                    if (_mesh.GetTileAndPolyByRef(polyRef, out tile, out poly).HasFailed() || (poly == null || tile == null))
                        throw new NavMeshException(DetourStatus.Failure, "FindStraightPath returned a hop with an unresolvable off-mesh connection");

                    int polyIndex = _mesh.DecodePolyIndex(polyRef);
                    int pathId = -1;
                    for (int j = 0; j < tile.Header.OffMeshConCount; j++)
                    {
                        var con = tile.GetOffMeshConnection(j);
                        if (con == null)
                            continue;

                        if (con.PolyId == polyIndex)
                        {
                            pathId = (int)con.UserID;
                            break;
                        }
                    }

                    if (pathId == -1)
                        throw new NavMeshException(DetourStatus.Failure, "FindStraightPath returned a hop with an poly that lacks a matching off-mesh connection");
                    ret.Add(BuildFlightmasterHop(pathId));
                }
                else
                {

                    var hop = new Hop
                                  {
                                      Location =
                                          new Vector3(finalPath[(i*3) + 0], finalPath[(i*3) + 1], finalPath[(i*3) + 2]).
                                          ToWoW(),
                                      Type = HopType.Waypoint
                                  };

                    ret.Add(hop);
                }
            }

            return ret;
        }
Example #2
0
        public List <Hop> FindPath(Vector3 startVec, Vector3 endVec)
        {
            var extents = new Vector3(2.5f, 2.5f, 2.5f).ToFloatArray();
            var start   = startVec.ToRecast().ToFloatArray();
            var end     = endVec.ToRecast().ToFloatArray();

            if (!IsDungeon)
            {
                LoadAround(startVec, 1);
                LoadAround(endVec, 1);
            }

            var startRef = _query.FindNearestPolygon(start, extents, Filter);

            if (startRef == 0)
            {
                throw new NavMeshException(DetourStatus.Failure, "No polyref found for start");
            }

            var endRef = _query.FindNearestPolygon(end, extents, Filter);

            if (endRef == 0)
            {
                throw new NavMeshException(DetourStatus.Failure, "No polyref found for end");
            }

            uint[] pathCorridor;
            var    status = _query.FindPath(startRef, endRef, start, end, Filter, out pathCorridor);

            if (status.HasFailed() || pathCorridor == null)
            {
                throw new NavMeshException(status, "FindPath failed, start: " + startRef + " end: " + endRef);
            }

            if (status.HasFlag(DetourStatus.PartialResult))
            {
                Console.WriteLine("Warning, partial result: " + status);
            }

            float[]            finalPath;
            StraightPathFlag[] pathFlags;
            uint[]             pathRefs;
            status = _query.FindStraightPath(start, end, pathCorridor, out finalPath, out pathFlags, out pathRefs);
            if (status.HasFailed() || (finalPath == null || pathFlags == null || pathRefs == null))
            {
                throw new NavMeshException(status, "FindStraightPath failed, refs in corridor: " + pathCorridor.Length);
            }

            var ret = new List <Hop>(finalPath.Length / 3);

            for (int i = 0; i < (finalPath.Length / 3); i++)
            {
                if (pathFlags[i].HasFlag(StraightPathFlag.OffMeshConnection))
                {
                    var      polyRef = pathRefs[i];
                    MeshTile tile;
                    Poly     poly;
                    if (_mesh.GetTileAndPolyByRef(polyRef, out tile, out poly).HasFailed() || (poly == null || tile == null))
                    {
                        throw new NavMeshException(DetourStatus.Failure, "FindStraightPath returned a hop with an unresolvable off-mesh connection");
                    }

                    int polyIndex = _mesh.DecodePolyIndex(polyRef);
                    int pathId    = -1;
                    for (int j = 0; j < tile.Header.OffMeshConCount; j++)
                    {
                        var con = tile.GetOffMeshConnection(j);
                        if (con == null)
                        {
                            continue;
                        }

                        if (con.PolyId == polyIndex)
                        {
                            pathId = (int)con.UserID;
                            break;
                        }
                    }

                    if (pathId == -1)
                    {
                        throw new NavMeshException(DetourStatus.Failure, "FindStraightPath returned a hop with an poly that lacks a matching off-mesh connection");
                    }
                    ret.Add(BuildFlightmasterHop(pathId));
                }
                else
                {
                    var hop = new Hop
                    {
                        Location =
                            new Vector3(finalPath[(i * 3) + 0], finalPath[(i * 3) + 1], finalPath[(i * 3) + 2]).
                            ToWoW(),
                        Type = HopType.Waypoint
                    };

                    ret.Add(hop);
                }
            }

            return(ret);
        }