void Start() { maxnum = 10; marioo = new marioAPI(); count = 0; module1 = new GameObject[10]; for (int i = 0; i < 10; i++) { module1[i] = Instantiate(module1_, this.transform); module1[i].SetActive(false); module1[i].transform.position = module1_.transform.position; } module1[0].SetActive(true); }
// Start is called before the first frame update void Start() { marioo = new marioAPI(); }