Example #1
0
        /// <summary>Loads and parses the map.ini from the current map path.</summary>
        private void LoadMapData()
        {
            if (m_filePath == "")
                return;

            if (!File.Exists(m_filePath + Program.MapIniFile))
            {
                Debug.WriteLine("WARNING: map ini does not exist");
                return;
            }

            try
            {
                //Why have the overhead of getprivateprofile when we can just do it ourself?
                m_lastLoad = m_filePath + Program.MapIniFile;
                FileStream stream = File.OpenRead(m_lastLoad);
                StreamReader reader = new StreamReader(stream);
                string line = "";
                string subline = "";
                string[] parts;
                string[] subparts;
                int zoneid;
                int mapid;
                int linenumber = 0;
                int idx = 0;
                FFXIZoneMaps zonemaps = null;
                FFXIImageMap map = null;

                while ((line = reader.ReadLine()) != null)
                {
                    linenumber++;
                    try
                    {
                        if (line.Length == 0 || line[0] == ';' || line[0] == '[') //only care about the data
                            continue;

                        //parse the key/value pair of the ini line
                        parts = line.Split('=');
                        if (parts.Length != 2)
                            continue;

                        //parse the zone/map pair
                        subparts = parts[0].Split('_');
                        if (subparts.Length != 2)
                            continue;

                        zoneid = System.Convert.ToInt16(subparts[0], 16);
                        if (!int.TryParse(subparts[1], NumberStyles.Any, CultureInfo.InvariantCulture, out mapid))
                            continue;

                        //parse the calc and range data
                        subline = parts[1];
                        idx = subline.IndexOf(';');
                        if (idx > -1)
                            subline = subline.Substring(0, idx); //kill comments following the data area
                        subline = subline.Trim();
                        subparts = subline.Split(',');
                        if (subparts.Length == 0 || ((subparts.Length - 4) % 6 != 0)) //ranges are specified in vector pairs
                            continue;

                        //get the zone object
                        if (zonemaps == null || zonemaps.ZoneID != zoneid)
                        {
                            if (!m_zones.ContainsKey(zoneid))
                            {
                                zonemaps = new FFXIZoneMaps(this, zoneid);
                                m_zones.Add(zoneid, zonemaps);
                            }
                            else
                            {
                                zonemaps = m_zones[zoneid];
                            }
                        }

                        if (zonemaps.ContainsKey(mapid)) //only process the same zone/map combo once
                            continue;

                        //create the map object
                        map = new FFXIImageMap(zonemaps, mapid,
                           float.Parse(subparts[0], CultureInfo.InvariantCulture),
                           float.Parse(subparts[1], CultureInfo.InvariantCulture),
                           float.Parse(subparts[2], CultureInfo.InvariantCulture),
                           float.Parse(subparts[3], CultureInfo.InvariantCulture)
                        );

                        //add each range of values
                        int i = 4;
                        while (i < subparts.Length)
                        {
                            map.addRange(
                               float.Parse(subparts[i], CultureInfo.InvariantCulture),      //X1 
                               float.Parse(subparts[i + 2], CultureInfo.InvariantCulture),  //Y1 Y/Z swapped to standard vertex order.
                               float.Parse(subparts[i + 1], CultureInfo.InvariantCulture),  //Z1 Why must we perpetuate bad coordinate ordering?
                               float.Parse(subparts[i + 3], CultureInfo.InvariantCulture),  //X2 
                               float.Parse(subparts[i + 5], CultureInfo.InvariantCulture),  //Y2 Y/Z swapped here too.
                               float.Parse(subparts[i + 4], CultureInfo.InvariantCulture)   //Z2
                            );
                            i += 6;
                        }
                        zonemaps.Add(map);
                    }
                    catch (Exception ex)
                    {
                        Debug.WriteLine("error reading line " + linenumber + ": " + ex.Message);
                    }
                }
                reader.Close();
            }
            catch (Exception ex)
            {
                Debug.WriteLine("LoadMapData ERROR: " + ex.Message);
            }
        }
Example #2
0
 public FFXIImageMap(FFXIZoneMaps parent, int mapid, float xScale, float xOffset, float yScale, float yOffset)
 {
     m_parent = parent;
     ranges = new List<FFXIImageMapRange>();
     m_mapid = mapid;
     m_xScale = xScale;
     m_xOffset = xOffset;
     m_yScale = yScale;
     m_yOffset = yOffset;
 }