private void UpdateScreen(object sender, EventArgs e)  //Will run every tick
 {
     //Check for game over
     if (settings.GetGameOver() == true)
     {
         if ((SnakeInput.KeyPress(Keys.Enter)))
         {
             StartGame();
         }
     }
     else
     {
         //Game is not over, check for inputs
         if ((SnakeInput.KeyPress(Keys.Right) || SnakeInput.KeyPress(Keys.D)) && settings.GetDirection() != "Left") //Checking for either right arrow key or d and that the snake is not pointed left
         {
             settings.SetDirection("Right");
         }
         else if ((SnakeInput.KeyPress(Keys.Left) || SnakeInput.KeyPress(Keys.A)) && settings.GetDirection() != "Right")
         {
             settings.SetDirection("Left");
         }
         else if ((SnakeInput.KeyPress(Keys.Down) || SnakeInput.KeyPress(Keys.S)) && settings.GetDirection() != "Up")
         {
             settings.SetDirection("Down");
         }
         else if ((SnakeInput.KeyPress(Keys.Up) || SnakeInput.KeyPress(Keys.W)) && settings.GetDirection() != "Down")
         {
             settings.SetDirection("Up");
         }
         MoveSnake();
     }
     GameWindow.Invalidate(); //Redraws screen every tick to simulate movement
 }
 private void keyisup(object sender, KeyEventArgs e)
 {
     SnakeInput.changeState(e.KeyCode, false);
 }
 private void keyisdown(object sender, KeyEventArgs e)
 {
     SnakeInput.changeState(e.KeyCode, true);
 }