//ScreenControlObj _screenControlObj; //ScreenControlObj screenControlObj //{ // get { if (_screenControlObj == null) _screenControlObj = FindObjectOfType<ScreenControlObj>(); return _screenControlObj; } //} private void Start() { //隐藏RecUI的UI transform.GetChild(0).gameObject.SetActive(false); recordOperate = FindObjectOfType <RecordOperate>(); recUIBtnStateManageer = FindObjectOfType <RecUIBtnStateManageer>(); stopRecBtn = transform.Find("BackGround/Button").GetComponent <Button>(); recTip = stopRecBtn.transform.Find("Tip").gameObject; recTip.SetActive(false); stopRecBtn.onClick.AddListener(() => { recordOperate.StopRec(); }); }
private void Start() { recordOperate = FindObjectOfType <RecordOperate>(); }