internal virtual void Load() { if (Assets.Development && Assets.EditorLoader != null) { asset = Assets.EditorLoader(url, assetType); } if (asset == null) { error = "error! file not exist:" + url; } }
internal virtual void Load() { if (Assets.Development && Assets.EditorLoader != null) { asset = Assets.EditorLoader(url, assetType); } if (asset == null) { error = "error! file not exist:" + url; } }