public void HandleUpdateHealth(MinecraftClient client, IPacket packet) {
            var myPacket = (CBUpdateHealth)packet;

            if (client.ThisPlayer == null)
                client.ThisPlayer = new Player();

            client.ThisPlayer.playerHealth = myPacket.Health;
            client.ThisPlayer.playerHunger = myPacket.Food;
            client.ThisPlayer.foodSaturation = myPacket.FoodSaturation;

            client.RaisePlayerHealthUpdate(myPacket.Health, myPacket.Food, myPacket.FoodSaturation);
        }