public void Release() { if (_ClientNet != null) { _ClientNet.Close(); _ClientNet = null; } _roleDataMap.Clear(); _gameData = null; _matchData.Clear(); _matchResultInfoList.Clear(); AccountID = 0; CurRoleID = 0; }
public static void GameInfo(GameData gData, ClientNet cliNet) { cliNet.Core.OnGameInfo(gData); }
public void OnGameInfo(GameData gData) { _gameData = gData; }