Example #1
0
        //Method for generating the new map
        public void GenerateMap(
            Image tileset,
            int tileSize,
            int tilesPerScreenWidth,
            int tilesPerScreenHeight,
            int screensHorizontal,
            int screensVertical)
        {
            //Instructions text goes away
            labelInstructions.Visible = false;
            labelInstructions.Enabled = false;

            //Tilesize variable saved for saving the file
            this.tileSize = tileSize;

            //Crops supplied image into a list of images (tileset)
            listTiles = CroppedImage(tileset, tileSize);

            //Total array sizes
            int gridPanelWidth  = tilesPerScreenWidth * screensHorizontal;
            int gridPanelHeight = tilesPerScreenHeight * screensVertical;


            //Generate the map
            mapPanels = new MapPanel[gridPanelWidth, gridPanelHeight];

            for (int j = 0; j < gridPanelHeight; j++)
            {
                for (int i = 0; i < gridPanelWidth; i++)
                {
                    mapPanels[i, j]                 = new MapPanel();
                    mapPanels[i, j].Location        = new Point(i * tileSize, j * tileSize + toolbarMain.Height);
                    mapPanels[i, j].Size            = new Size(tileSize, tileSize);
                    mapPanels[i, j].BackgroundImage = listTiles[0];
                    mapPanels[i, j].tileID          = 0;

                    mapPanels[i, j].MouseClick += new MouseEventHandler(ClickTile);
                    mapPanels[i, j].BorderStyle = BorderStyle.FixedSingle;

                    Controls.Add(mapPanels[i, j]);
                }
            }

            //Create a paintbox- the tile-selector, essentially
            if (paintbox != null)
            {
                paintbox.Close();
            }
            paintbox = new Paintbox(this, listTiles, tileset, tileset.Width, tileset.Height, tileSize);
            paintbox.Show();
            paintbox.TopMost = true;
        }
Example #2
0
        //User pressed load- load a file
        private void toolStripButtonLoad_onClick(object sender, EventArgs e)
        {
            //user prompted to open a file
            OpenFileDialog dlg = new OpenFileDialog();

            dlg.Title  = "Open Map File";
            dlg.Filter = "png files (*.txt)|*.txt";

            //If that works, load the text file.
            if (dlg.ShowDialog() == DialogResult.OK)
            {
                var filePath = dlg.FileName;

                StreamReader input = new StreamReader(filePath);

                //Read header values
                int levelWidth  = int.Parse(input.ReadLine());
                int levelHeight = int.Parse(input.ReadLine());
                tileSize = int.Parse(input.ReadLine());

                int[,] tileIDArray   = new int[levelWidth, levelHeight];
                bool[,] collideArray = new bool[levelWidth, levelHeight];

                //Nested for loop will read each line and parse it into the 2D array of tile IDs and collisions
                string   fullLine;
                string[] splitLine;

                for (int j = 0; j < levelHeight; j++)
                {
                    //Reads a row and saves it into a 1D array.
                    fullLine  = input.ReadLine();
                    splitLine = fullLine.Split(',');

                    for (int i = 0; i < levelWidth; i++)
                    {
                        //Stores each value in the 1D array into the tilemap 2D array.
                        tileIDArray[i, j] = int.Parse(splitLine[i]);
                    }
                }

                for (int j = 0; j < levelHeight; j++)
                {
                    //Reads a row and saves it into a 1D array.
                    fullLine  = input.ReadLine();
                    splitLine = fullLine.Split(',');

                    for (int i = 0; i < levelWidth; i++)
                    {
                        //Stores each value in the 1D array into the tilemap 2D array.
                        collideArray[i, j] = bool.Parse(splitLine[i]);
                    }
                }

                input.Close();

                dlg.Dispose();

                Image tileSet;

                //Now, open the tileset
                dlg        = new OpenFileDialog();
                dlg.Title  = "Open Image";
                dlg.Filter = "png files (*.png)|*.png";
                if (dlg.ShowDialog() == DialogResult.OK)
                {
                    tileSet = Image.FromFile(dlg.FileName);

                    //Crops supplied image into a list of images (tileset)
                    listTiles = CroppedImage(tileSet, tileSize);

                    //Total array sizes
                    int gridPanelWidth  = levelWidth;
                    int gridPanelHeight = levelHeight;


                    //Generate the map
                    mapPanels = new MapPanel[gridPanelWidth, gridPanelHeight];

                    for (int j = 0; j < gridPanelHeight; j++)
                    {
                        for (int i = 0; i < gridPanelWidth; i++)
                        {
                            mapPanels[i, j]                 = new MapPanel();
                            mapPanels[i, j].Location        = new Point(i * tileSize, j * tileSize + toolbarMain.Height);
                            mapPanels[i, j].Size            = new Size(tileSize, tileSize);
                            mapPanels[i, j].BackgroundImage = listTiles[tileIDArray[i, j]];

                            mapPanels[i, j].tileID = tileIDArray[i, j];
                            //Sets collide status, changes color if it's true
                            if (mapPanels[i, j].isCollision = collideArray[i, j])
                            {
                                mapPanels[i, j].BackColor = Color.Blue;
                            }

                            mapPanels[i, j].MouseClick += new MouseEventHandler(ClickTile);
                            mapPanels[i, j].BorderStyle = BorderStyle.FixedSingle;

                            Controls.Add(mapPanels[i, j]);
                        }
                    }

                    //Instructions text goes away
                    labelInstructions.Visible = false;
                    labelInstructions.Enabled = false;

                    //Create a paintbox- the tile-selector, essentially
                    if (paintbox != null)
                    {
                        paintbox.Close();
                    }
                    paintbox = new Paintbox(this, listTiles, tileSet, tileSet.Width, tileSet.Height, tileSize);
                    paintbox.Show();
                    paintbox.TopMost = true;
                }
                dlg.Dispose();
            }
            dlg.Dispose();
        }