private bool Compile(bool editor) { bool start = false, end = false; Powerup up = null; for (int y = 0; y < _height; y++) { for (int x = 0; x < _width; x++) { up = null; switch (_tiles[x, y].Flags) { default: break; case Tile.FLAG_START_POS: _startPos = new Vector2(x, y); start = true; break; case Tile.FLAG_WIN_POS: up = new Powerup(); up.SetPosition(x * Game1.TILE_SIZE, y * Game1.TILE_SIZE); up.SetType(Data.Powerup.WIN_EVOLVE); _winPos = new Vector2(x, y); _powerupList.Add(up); end = true; break; case Tile.FLAG_SPIKEY: Badguy bad = new Badguy(); bad.SetPosition(x * Game1.TILE_SIZE, y * Game1.TILE_SIZE); _badGuyList.Add(bad); break; case Tile.FLAG_FROG: up = new Powerup(); up.SetPosition(x * Game1.TILE_SIZE, y * Game1.TILE_SIZE); up.SetType(Data.Powerup.FROG_EVOLVE); _powerupList.Add(up); break; case Tile.FLAG_STALAGMITE: up = new Powerup(); up.SetPosition(x * Game1.TILE_SIZE, y * Game1.TILE_SIZE); up.SetType(Data.Powerup.ROCK_EVOLVE); _powerupList.Add(up); break; case Tile.FLAG_FISH: up = new Powerup(); up.SetPosition(x * Game1.TILE_SIZE, y * Game1.TILE_SIZE); up.SetType(Data.Powerup.FISH_EVOLVE); _powerupList.Add(up); break; case Tile.FLAG_SPIDER: up = new Powerup(); up.SetPosition(x * Game1.TILE_SIZE, y * Game1.TILE_SIZE); up.SetType(Data.Powerup.SPIDER_EVOLVE); _powerupList.Add(up); break; case Tile.FLAG_BAT: up = new Powerup(); up.SetPosition(x * Game1.TILE_SIZE, y * Game1.TILE_SIZE); up.SetType(Data.Powerup.BAT_EVOLVE); _powerupList.Add(up); break; }; } } if (!editor) { if (!start || !end) return false; } return true; }
public void RemoveEnemy(Badguy bad) { _badGuyList.Remove(bad); Point pt = bad.GetTilePos(); GetAt(pt.X, pt.Y).Flags = 0; }