Example #1
0
        public bool checkWinCondition()
        {
            bool ret = false;

            if (currentLevel >= 0 && currentLevel <= 4)
            {
                ret = (characterManager.getEggNum() == 0);
            }
            else if (currentLevel == 5)
            {
                ret = (characterManager.getEnemyNum() == 0);
            }
            return(ret);
        }
Example #2
0
        public void drawHud()
        {
            spriteBatch.Begin(SpriteBlendMode.AlphaBlend, SpriteSortMode.Immediate,
                              SaveStateMode.SaveState, Matrix.Identity);
            spriteBatch.GraphicsDevice.SamplerStates[0].MagFilter = TextureFilter.Point;
            spriteBatch.GraphicsDevice.SamplerStates[0].MinFilter = TextureFilter.Point;
            spriteBatch.GraphicsDevice.SamplerStates[0].MipFilter = TextureFilter.Point;

            Vector2 upPos = new Vector2(10, 10);

            for (int i = 0; i < player.getHP() / 10; i++)
            {
                spriteBatch.Draw(HPBoxSprite, upPos, Color.White);
                upPos.X += 10;
            }

            upPos.Y += 10;
            upPos.X  = 0;

            Color playerC = Color.White;

            if (player.getBombCooldown() > 0)
            {
                playerC = Color.Black;
            }
            spriteBatch.Draw(playerSprite, upPos, playerC);
            upPos.X += playerSprite.Width;

            string lives = " x" + player.getLives();

            //spriteBatch.DrawString(font, health, new Vector2(0, 0), Color.Yellow);
            if (player.getLives() >= 0)
            {
                spriteBatch.DrawString(font, lives, upPos, Color.Yellow);
            }

            float eggSize = hollowEggSprite.Width + 5;

            upPos = new Vector2(graphics.GraphicsDevice.Viewport.Width - eggSize,
                                graphics.GraphicsDevice.Viewport.Height - eggSize);
            for (int i = 0; i < characterManager.getEggNum(); i++)
            {
                spriteBatch.Draw(hollowEggSprite, upPos, Color.White);
                upPos.X -= eggSize;
            }
            for (int i = 0; i < player.getEggs(); i++)
            {
                spriteBatch.Draw(eggSprite, upPos, Color.White);
                upPos.X -= eggSize;
            }

            string pointString = "" + points;

            upPos = new Vector2(graphics.GraphicsDevice.Viewport.Width - (font.MeasureString(pointString).X) - 10,
                                (font.MeasureString(pointString).Y / 2.0f));
            spriteBatch.DrawString(font, pointString, upPos, Color.Yellow);

            string[] mainText = null;
            if (levelManager.getCurrentLevel() == 0)
            {
                mainText = intro;
                Vector2 pos;
                string  g     = "PLANET EARTH IS BLUE";
                float   scale = 3.0f;
                pos.X = (graphics.GraphicsDevice.Viewport.Width / 2.0f) - (font.MeasureString(g).X / 2.0f * scale);
                pos.Y = 100;
                spriteBatch.DrawString(font, g, pos, Color.Blue, 0.0f, new Vector2(0.0f, 0.0f), scale, SpriteEffects.None, 0.0f);
            }
            else if (levelManager.getCurrentLevel() == 6)
            {
                mainText = end;
            }

            if (mainText != null)
            {
                Vector2 pos = new Vector2(0.0f, 400.0f);

                for (int i = 0; i < mainText.Length; i++)
                {
                    Color col = Color.Yellow;
                    if (mainText[i].CompareTo("-alone-") == 0)
                    {
                        col = Color.Blue;
                    }
                    float scale = 1.0f;
                    pos.X = (graphics.GraphicsDevice.Viewport.Width / 2.0f) - (font.MeasureString(mainText[i]).X / 2.0f * scale);
                    spriteBatch.DrawString(font, mainText[i], pos, col, 0.0f, new Vector2(0.0f, 0.0f), scale, SpriteEffects.None, 0.0f);
                    pos.Y += font.MeasureString(mainText[i]).Y * 1.1f;
                }
            }
            if (gameOver)
            {
                Vector2 pos;
                string  g     = "GAME OVER";
                float   scale = 2.0f;
                pos.X = (graphics.GraphicsDevice.Viewport.Width / 2.0f) - (font.MeasureString(g).X / 2.0f * scale);
                pos.Y = (graphics.GraphicsDevice.Viewport.Height / 2.0f) - (font.MeasureString(g).Y / 2.0f * scale);
                spriteBatch.DrawString(font, g, pos, Color.Red, 0.0f, new Vector2(0.0f, 0.0f), scale, SpriteEffects.None, 0.0f);
            }

            spriteBatch.End();
        }