Example #1
0
        public gameEngineReturnMessage Poll(string accessToken)
        {
            pollResponse returnMessage = new pollResponse();

            game associatedGame = FindGameByPlayer(accessToken);

            if (associatedGame == null)
            {
                return(null);
            }

            returnMessage.gameName = associatedGame.GetId();
            returnMessage.status   = associatedGame.GetStatus();

            List <string> names = associatedGame.GetPlayersNames();

            foreach (var n in names)
            {
                int?          rerollCount   = associatedGame.GetPlayerByName(n).GetRerollCount();
                pokerDiceHand handClaim     = associatedGame.GetPlayerByName(n).GetHandClaim();
                bool          handClaimMade = handClaim != null;
                int           livesLeft     = associatedGame.GetPlayerByName(n).GetLivesRemaining();
                returnMessage.playerStatusLines.Add(new playerStatusLine(n, livesLeft, handClaimMade, handClaim, rerollCount));
            }

            returnMessage.awaitingActionFromPlayerName = associatedGame.GetPlayerNameWithActionAwaited();

            //Decide whether or not to reveal actual hand to the calling player
            if (associatedGame.GetPlayerById(accessToken).GetName() == associatedGame.GetPlayerNameCurrentlyHoldingTheHand())
            {
                returnMessage.SetHandToView(associatedGame.GetActualHand());
            }
            return(returnMessage);
        }
Example #2
0
        public gameEngineReturnMessage CreateNewGame(string adminsName, int initialLives)
        {
            player administrator = new player(adminsName, initialLives);
            game   newGame       = new game(administrator, mRoller, initialLives);

            gamesList.Add(newGame);

            newGameDetails returnMsg = new newGameDetails(administrator.GetId(), newGame.GetId());

            return(returnMsg);
        }