protected virtual awt.PaintContext createContextInternal(image.ColorModel cm, awt.Rectangle deviceBounds, geom.Rectangle2D userBounds, geom.AffineTransform xform, awt.RenderingHints hints) { Matrix.Multiply(xform, _brushTransform.NativeObject, MatrixOrder.Append); return(NativeObject.createContext(cm, deviceBounds, userBounds, xform, hints)); }
/** * Computes a View's vertical field-of-view given a View's horizontal field-of-view and the viewport window * dimensions. * * @param horizontalFieldOfView the angle between the view frustum's left and right clipping planes. * @param viewport the viewport dimensions, in window coordinates (screen pixels). * * @return the angle between the view frustum's bottom and top clipping planes. * * @throws ArgumentException if the horitontal-field-of-view is null, or if the viewport rectangle is null. */ public static Angle computeVerticalFieldOfView(Angle horizontalFieldOfView, java.awt.Rectangle viewport) { if (horizontalFieldOfView == null) { String message = Logging.getMessage("nullValue.FOVIsNull"); Logging.logger().severe(message); throw new ArgumentException(message); } if (viewport == null) { String message = Logging.getMessage("nullValue.ViewportIsNull"); Logging.logger().severe(message); throw new ArgumentException(message); } // Taken form "Mathematics for 3D Game Programming and Computer Graphics", page 114. double aspectRatio = viewport.getHeight() / viewport.getWidth(); double distanceToNearPlane = 1d / horizontalFieldOfView.tanHalfAngle(); double verticalFieldOfViewRadians = 2d * Math.Atan(aspectRatio / distanceToNearPlane); return(Angle.fromRadians(verticalFieldOfViewRadians)); }
awt.PaintContext awt.Paint.createContext(image.ColorModel cm, awt.Rectangle deviceBounds, geom.Rectangle2D userBounds, geom.AffineTransform xform, awt.RenderingHints hints) { return(createContextInternal(cm, deviceBounds, userBounds, xform, hints)); }
public LinearGradientBrush (Rectangle rect, Color color1, Color color2, float angle, bool isAngleScaleable): this(rect, color1, color2, angle) { }
/// <summary> /// Convenience method that calculates the union of two rectangles /// without allocating a new rectangle. /// </summary> public Rectangle computeUnion(int @x, int @y, int @width, int @height, Rectangle @dest) { return default(Rectangle); }
/// <summary> /// Compute and return the location of the icons origin, the /// location of origin of the text baseline, and a possibly clipped /// version of the compound labels string. /// </summary> public string layoutCompoundLabel(JComponent @c, FontMetrics @fm, string @text, Icon @icon, int @verticalAlignment, int @horizontalAlignment, int @verticalTextPosition, int @horizontalTextPosition, Rectangle @viewR, Rectangle @iconR, Rectangle @textR, int @textIconGap) { return default(string); }
/// <summary> /// Convenience returning an array of rect representing the regions within /// <code>rectA</code> that do not overlap with <code>rectB</code>. /// </summary> public Rectangle[] computeDifference(Rectangle @rectA, Rectangle @rectB) { return default(Rectangle[]); }
/// <summary> /// Convert the rectangle <code>aRectangle</code> in <code>source</code> coordinate system to /// <code>destination</code> coordinate system. /// </summary> public Rectangle convertRectangle(Component @source, Rectangle @aRectangle, Component @destination) { return default(Rectangle); }
/// <summary> /// Computes the parameters for a blit where the backing store image /// currently contains <code>oldLoc</code> in the upper left hand corner /// and we're scrolling to <code>newLoc</code>. /// </summary> protected bool computeBlit(int @dx, int @dy, Point @blitFrom, Point @blitTo, Dimension @blitSize, Rectangle @blitPaint) { return default(bool); }
/// <summary> /// Computes and returns an arbitrary region of the /// <code>BufferedImage</code>. /// </summary> public Raster getData(Rectangle @rect) { return default(Raster); }
/// <summary> /// Constructs a Raster with the given SampleModel, DataBuffer, and /// parent. /// </summary> public Raster(SampleModel @sampleModel, DataBuffer @dataBuffer, Rectangle @aRegion, Point @sampleModelTranslate, Raster @parent) { }
/// <summary> /// Create a compatible WritableRaster with location (minX, minY) /// and size (width, height) specified by rect, a /// new SampleModel, and a new initialized DataBuffer. /// </summary> public WritableRaster createCompatibleWritableRaster(Rectangle @rect) { return default(WritableRaster); }
/** * Transforms a point in screen coordinates to a point in model coordinates. The input x and y are relative to the * screen's lower left hand screen corner, while the z-value denotes the point's depth in screen coordinates (in the * range [0, 1]). This returns null if the specified combination of modelview matrix, projection matrix, and * viewport cannot produce a transformation. * * @param windowPoint the point in screen coordinates to transform into model coordinates. * @param modelview the modelview matrix. * @param projection the projection matrix. * @param viewport the viewport rectangle. * * @return the point in model coordinates, or null if the point cannot be transformed. * * @throws ArgumentException if any of the model point, modelview matrix, projection matrix, or viewport * rectangle are null. */ public static Vec4 unProject(Vec4 windowPoint, Matrix modelview, Matrix projection, java.awt.Rectangle viewport) { if (windowPoint == null) { String message = Logging.getMessage("nullValue.PointIsNull"); Logging.logger().severe(message); throw new ArgumentException(message); } if (modelview == null) { String message = Logging.getMessage("nullValue.ModelViewIsNull"); Logging.logger().severe(message); throw new ArgumentException(message); } if (projection == null) { String message = Logging.getMessage("nullValue.ProjectionIsNull"); Logging.logger().severe(message); throw new ArgumentException(message); } if (viewport == null) { String message = Logging.getMessage("nullValue.ViewportIsNull"); Logging.logger().severe(message); throw new ArgumentException(message); } GLU glu = new GLUgl2(); // GLU expects matrices as column-major arrays. double[] modelviewArray = modelview.toArray(new double[16], 0, false); double[] projectionArray = projection.toArray(new double[16], 0, false); // GLU expects the viewport as a four-component array. int[] viewportArray = new int[] { viewport.x, viewport.y, viewport.width, viewport.height }; double[] result = new double[3]; if (!glu.gluUnProject( windowPoint.x, windowPoint.y, windowPoint.z, modelviewArray, 0, projectionArray, 0, viewportArray, 0, result, 0)) { return(null); } return(Vec4.fromArray3(result, 0)); }
private Graphics (Image image) { _nativeObject = (awt.Graphics2D)image.NativeObject.CurrentImage.NativeImage.getGraphics(); _image = image; _transform = new Matrix (); NativeObject.setStroke(new DummyStroke()); NativeObject.setRenderingHint(awt.RenderingHints.KEY_COLOR_RENDERING, awt.RenderingHints.VALUE_COLOR_RENDER_QUALITY); InterpolationMode = InterpolationMode.Bilinear; TextRenderingHint = TextRenderingHint.SystemDefault; _windowRect = new awt.Rectangle(_image.Width, _image.Height); _clip = new Region(); }
private Point findSpace([In] DisplayElement obj0) { Stack stack = new Stack(); ((Vector) stack).add((object) new Point(0, 0)); Dimension size1 = ((Component) obj0).getSize(); Dimension size2 = ((Component) this).getSize(); label_1: while (!((Vector) stack).isEmpty()) { Point point1 = (Point) stack.pop(); Rectangle rectangle = new Rectangle(point1, size1); if (rectangle.x >= 0 && rectangle.y >= 0 && (rectangle.x + rectangle.width <= size2.width && rectangle.y + rectangle.height <= size2.height)) { Iterator iterator = ((AbstractSequentialList) this.elements).iterator(); while (iterator.hasNext()) { DisplayElement displayElement = (DisplayElement) iterator.next(); if (displayElement != obj0 && displayElement.isObstruction()) { Rectangle bounds = ((Component) displayElement).getBounds(); if (bounds.x <= rectangle.x + rectangle.width && bounds.x + bounds.width >= rectangle.x && (bounds.y <= rectangle.y + rectangle.height && bounds.y + bounds.height >= rectangle.y)) { Point point2 = new Point(bounds.x + bounds.width + 1, (int) point1.y); if (((Vector) stack).isEmpty()) { ((Vector) stack).add((object) point2); point2 = (Point) null; } ((Vector) stack).add((object) new Point((int) point1.x, bounds.y + bounds.height + 1)); if (point2 != null && Math.abs((int) (point2.x - rectangle.x)) < rectangle.width / 3) { ((Vector) stack).add((object) point2); goto label_1; } else goto label_1; } } } System.get_out().println(new StringBuilder().append("Adding an element at [").append((int) point1.x).append(",").append((int) point1.y).append("]").toString()); return point1; } } return new Point(DashboardPanel.random.nextInt(32), DashboardPanel.random.nextInt(32)); }
/// <summary> /// Sets the maximized bounds for this frame. /// </summary> public void setMaximizedBounds(Rectangle @bounds) { }
/// <summary> /// Scrolls the view so that <code>Rectangle</code> /// within the view becomes visible. /// </summary> public void scrollRectToVisible(Rectangle @contentRect) { }
/// <summary> /// Returns the bounding rectangle of the current clipping area. /// </summary> public Rectangle getClipBounds(Rectangle @r) { return default(Rectangle); }
/// <summary> /// Constructs a WritableRaster with the given SampleModel, DataBuffer, /// and parent. /// </summary> public WritableRaster(SampleModel @sampleModel, DataBuffer @dataBuffer, Rectangle @aRegion, Point @sampleModelTranslate, WritableRaster @parent) : base(sampleModel, null) { }
/// <summary> /// Checks whether or not the specified <code>Shape</code> intersects /// the specified <A HREF="../../java/awt/Rectangle.html" title="class in java.awt"><CODE>Rectangle</CODE></A>, which is in device /// space. /// </summary> abstract public bool hit(Rectangle @rect, Shape @s, bool @onStroke);
/// <summary> /// Stores the position and size of /// the inner painting area of the specified component /// in <code>r</code> and returns <code>r</code>. /// </summary> public Rectangle calculateInnerArea(JComponent @c, Rectangle @r) { return default(Rectangle); }
/// <summary> /// Returns the <code>Component</code>'s "visible rect rectangle" - the /// intersection of the visible rectangles for this component /// and all of its ancestors. /// </summary> public void computeVisibleRect(Rectangle @visibleRect) { }
/// <summary> /// Return true if <code>a</code> contains <code>b</code> /// </summary> static public bool isRectangleContainingRectangle(Rectangle @a, Rectangle @b) { return default(bool); }
/// <summary> /// Paints the specified region now. /// </summary> public void paintImmediately(Rectangle @r) { }
/// <summary> /// Paints a component <code>c</code> on an arbitrary graphics /// <code>g</code> in the specified rectangle, specifying a Rectangle object. /// </summary> static public void paintComponent(Graphics @g, Component @c, Container @p, Rectangle @r) { }
/// <summary> /// Adds the specified region to the dirty region list if the component /// is showing. /// </summary> public void repaint(Rectangle @r) { }
public LinearGradientBrush (Rectangle rect, Color color1, Color color2, float angle) { Init(rect.X, rect.Y, color1, rect.X + rect.Width, rect.Y + rect.Height, color2, angle); }
/// <summary> /// Forwards the <code>scrollRectToVisible()</code> message to the /// <code>JComponent</code>'s parent. /// </summary> public void scrollRectToVisible(Rectangle @aRect) { }
/// <summary> /// Components that display logical rows or columns should compute /// the scroll increment that will completely expose one new row /// or column, depending on the value of orientation. /// </summary> public int getScrollableUnitIncrement(Rectangle @visibleRect, int @orientation, int @direction) { return default(int); }
/// <summary> /// Moves and resizes this component to conform to the new /// bounding rectangle <code>r</code>. /// </summary> public void setBounds(Rectangle @r) { }
/// <summary> /// Stores the bounds of this component into "return value" <b>rv</b> and /// return <b>rv</b>. /// </summary> public Rectangle getBounds(Rectangle @rv) { return default(Rectangle); }
/// <summary> /// Sets the normal bounds for this internal frame, the bounds that /// this internal frame would be restored to from its maximized state. /// </summary> public void setNormalBounds(Rectangle @r) { }