public TerrainTileSet(TerrainTileSplat Splat, string MaterialName) { splatUsed = Splat; materialName = MaterialName; }
public TerrainMaterialManager(string Path_) { string full_path = Path_ + '/' + "data" + '/' + "terrain.xml"; // If file doesn't exist XmlReader xml = XmlReader.Create(full_path); // Parse file xml.Read(); // Root node xml.MoveToContent(); // Get set xml.ReadToDescendant("splat"); // Move to first child if (!xml.ReadToDescendant("type")) { throw new XmlException("Cannot find element 'type' - " + xml.Name); } do { // Make new splat var p_terrain_splat = new TerrainTileSplat(); m_TerrainSplatMap[Convert.ToUInt16(xml.GetAttribute("id"))] = p_terrain_splat; // Get items xml.ReadToDescendant("item"); do { p_terrain_splat.AddSplat(Convert.ToUInt16(xml.GetAttribute("id")), new TextureAtlasInfo( Convert.ToSingle(xml.GetAttribute("woffset")), 1 - Convert.ToSingle(xml.GetAttribute("hoffset")), Convert.ToSingle(xml.GetAttribute("width")), Convert.ToSingle(xml.GetAttribute("height"))) ); } while (xml.ReadToNextSibling("item")); } while (xml.ReadToNextSibling("type")); // Get all sets xml.ReadToNextSibling("set"); do { // Get the tile set name string set_name = xml.GetAttribute("name"); // Create tile set instance and save it to map var p_terrain_tile_set = new TerrainTileSet(m_TerrainSplatMap[Convert.ToUInt16(xml.GetAttribute("splat"))], xml.GetAttribute("material") ); m_MaterialMap[set_name] = p_terrain_tile_set; // Get first child xml.ReadToDescendant("types"); do { xml.ReadToDescendant("item"); do { // Get the id byte type_id = Convert.ToByte(xml.GetAttribute("id")); xml.ReadToDescendant("variant"); do { p_terrain_tile_set.AddType(type_id, new TextureAtlasInfo(Convert.ToSingle(xml.GetAttribute("woffset")), 1 - Convert.ToSingle(xml.GetAttribute("hoffset")), Convert.ToSingle(xml.GetAttribute("width")), Convert.ToSingle(xml.GetAttribute("height")) ) ); } while (xml.ReadToNextSibling("variant")); } while (xml.ReadToNextSibling("item")); } while (xml.ReadToNextSibling("types")); } while (xml.ReadToNextSibling("set")); }
public TerrainMaterialManager(string Path_) { string full_path = Path_ + '/' + "data" + '/' + "terrain.xml"; // If file doesn't exist XmlReader xml = XmlReader.Create(full_path); // Parse file xml.Read(); // Root node xml.MoveToContent(); // Get set xml.ReadToDescendant("splat"); // Move to first child if(!xml.ReadToDescendant("type")) throw new XmlException("Cannot find element 'type' - " + xml.Name); do { // Make new splat var p_terrain_splat = new TerrainTileSplat(); m_TerrainSplatMap[Convert.ToUInt16(xml.GetAttribute("id"))] = p_terrain_splat; // Get items xml.ReadToDescendant("item"); do { p_terrain_splat.AddSplat(Convert.ToUInt16(xml.GetAttribute("id")), new TextureAtlasInfo( Convert.ToSingle(xml.GetAttribute("woffset")), 1 - Convert.ToSingle(xml.GetAttribute("hoffset")), Convert.ToSingle(xml.GetAttribute("width")), Convert.ToSingle(xml.GetAttribute("height"))) ); } while (xml.ReadToNextSibling("item")); } while (xml.ReadToNextSibling("type")); // Get all sets xml.ReadToNextSibling("set"); do { // Get the tile set name string set_name = xml.GetAttribute("name"); // Create tile set instance and save it to map var p_terrain_tile_set = new TerrainTileSet(m_TerrainSplatMap[Convert.ToUInt16(xml.GetAttribute("splat"))], xml.GetAttribute("material") ); m_MaterialMap[set_name] = p_terrain_tile_set; // Get first child xml.ReadToDescendant("types"); do { xml.ReadToDescendant("item"); do { // Get the id byte type_id = Convert.ToByte(xml.GetAttribute("id")); xml.ReadToDescendant("variant"); do { p_terrain_tile_set.AddType(type_id, new TextureAtlasInfo(Convert.ToSingle(xml.GetAttribute("woffset")), 1 - Convert.ToSingle(xml.GetAttribute("hoffset")), Convert.ToSingle(xml.GetAttribute("width")), Convert.ToSingle(xml.GetAttribute("height")) ) ); } while (xml.ReadToNextSibling("variant")); } while (xml.ReadToNextSibling("item")); } while (xml.ReadToNextSibling("types")); } while (xml.ReadToNextSibling("set")); }