Example #1
0
        private void InitializeSearchNodes(Map map)
        {
            searchNodes = new SearchNode[levelWidth, levelHeight];

            //Create a search node for each tile
            for (int x = 0; x < levelWidth; x++)
            {
                for (int y = 0; y < levelHeight; y++)
                {
                    //create search node for this tile
                    SearchNode node = new SearchNode();
                    node.Position = new Point(x, y);

                    //check if tile is walkable or not
                    node.Walkable = map.GetIndex(x, y) == 0 || map.GetIndex(x,y) == 4;

                    //if walkable then store the node
                    if (node.Walkable == true)
                    {
                        node.Neighbors = new SearchNode[4];
                        searchNodes[x, y] = node;
                    }
                }
            }

            //connect search node to neighbor nodes
            for (int x = 0; x < levelWidth; x++)
            {
                for (int y = 0; y < levelHeight; y++)
                {
                    SearchNode node = searchNodes[x, y];

                    //check if node is walkable
                    if (node == null || node.Walkable == false)
                    {
                        continue;
                    }

                    //array of all the neighbors this node has
                    Point[] neighbors = new Point[]
                    {
                        new Point (x, y - 1), // The node above the current node
                        new Point (x, y + 1), // The node below the current node.
                        new Point (x - 1, y), // The node left of the current node.
                        new Point (x + 1, y), // The node right of the current node
                    };

                    for (int i = 0; i < neighbors.Length; i++)
                    {
                        Point position = neighbors[i];

                        if (position.X < 0 || position.X > levelWidth - 1 ||
                            position.Y < 0 || position.Y > levelHeight - 1)
                        {
                            continue;
                        }

                        SearchNode neighbor = searchNodes[position.X, position.Y];

                        if (neighbor == null || neighbor.Walkable == false)
                        {
                            continue;
                        }
                        node.Neighbors[i] = neighbor;
                    }
                }
            }
        }
Example #2
0
        private List<Vector2> FindFinalPath(SearchNode startNode, SearchNode endNode)
        {
            closedList.Add(endNode);

            SearchNode parentTile = endNode.Parent;

            while (parentTile != startNode)
            {
                closedList.Add(parentTile);
                parentTile = parentTile.Parent;
            }

            List<Vector2> finalPath = new List<Vector2>();

            for (int i = closedList.Count - 1; i >= 0; i--)
            {
                finalPath.Add(new Vector2(closedList[i].Position.X * 50,
                                          closedList[i].Position.Y * 50));
            }

            return finalPath;
        }