public void Open(Action p_callback) { CoroutineAnchoredPosition translation = new CoroutineAnchoredPosition( transform: GetComponent <RectTransform>(), from: new Vector2(0, _closedYPosition), to: new Vector2(0, _openYPosition)); StartCoroutine(translation.GetIEnumerator()); }
private void Start() { area.onPointerDown.AddListener(BeginTouch); area.onDrag.AddListener(ContinueTouch); area.onPointerUp.AddListener(EndTouch); _ptranslation = new CoroutineAnchoredPosition(_transform, Vector2.zero, Vector2.zero).SetDuration(.15f); _inputSleep = false; }