private void ComputeIntersectsForChain(int start0, int end0,
                                               MonotoneChainEdge mce, int start1, int end1, SegmentIntersector ei)
        {
            Coordinate p00 = pts[start0];
            Coordinate p01 = pts[end0];
            Coordinate p10 = mce.pts[start1];
            Coordinate p11 = mce.pts[end1];

            // terminating condition for the recursion
            if (end0 - start0 == 1 && end1 - start1 == 1)
            {
                ei.AddIntersections(e, start0, mce.e, start1);
                return;
            }
            // nothing to do if the envelopes of these chains don't overlap
            env1.Initialize(p00, p01);
            env2.Initialize(p10, p11);

            if (!env1.Intersects(env2))
            {
                return;
            }

            // the chains overlap, so split each in half and iterate  (binary search)
            int mid0 = (start0 + end0) / 2;
            int mid1 = (start1 + end1) / 2;

            // Assert: mid != start or end (since we checked above for end - start <= 1)
            // check terminating conditions before recursing
            if (start0 < mid0)
            {
                if (start1 < mid1)
                {
                    ComputeIntersectsForChain(start0, mid0, mce, start1, mid1, ei);
                }

                if (mid1 < end1)
                {
                    ComputeIntersectsForChain(start0, mid0, mce, mid1, end1, ei);
                }
            }

            if (mid0 < end0)
            {
                if (start1 < mid1)
                {
                    ComputeIntersectsForChain(mid0, end0, mce, start1, mid1, ei);
                }

                if (mid1 < end1)
                {
                    ComputeIntersectsForChain(mid0, end0, mce, mid1, end1, ei);
                }
            }
        }
 public void ComputeIntersectsForChain(int chainIndex0,
                                       MonotoneChainEdge mce, int chainIndex1, SegmentIntersector si)
 {
     ComputeIntersectsForChain(startIndex[chainIndex0],
                               startIndex[chainIndex0 + 1], mce, mce.startIndex[chainIndex1],
                               mce.startIndex[chainIndex1 + 1], si);
 }
Example #3
0
 public void ComputeIntersections(MonotoneChain mc,
                                  SegmentIntersector si)
 {
     this.mce.ComputeIntersectsForChain(chainIndex,
                                        mc.mce, mc.chainIndex, si);
 }
 /// <summary>
 /// Computes all mutual intersections between two sets of edges.
 /// </summary>
 /// <param name="edges0">A list of edges to test for intersections.</param>
 /// <param name="edges1">A list of edges to test for intersections.</param>
 /// <param name="si">The SegmentIntersector to use.</param>
 public abstract void  ComputeIntersections(EdgeCollection edges0,
                                            EdgeCollection edges1, SegmentIntersector si);
 /// <summary> Computes all self-intersections between edges in a set of edges,
 /// allowing client to choose whether self-intersections are computed.
 /// </summary>
 /// <param name="edges">A list of edges to test for intersections.</param>
 /// <param name="si">The SegmentIntersector to use.</param>
 /// <param name="testAllSegments">true if self-intersections are to be tested as well
 /// </param>
 public abstract void  ComputeIntersections(EdgeCollection edges,
                                            SegmentIntersector si, bool testAllSegments);
Example #6
0
 public void ComputeIntersections(SweepLineSegment ss,
                                  SegmentIntersector si)
 {
     si.AddIntersections(edge, ptIndex, ss.edge, ss.ptIndex);
 }