public mechanical() { this.forceField = new force(); this.torqueField = new torque(); this.linkingPartField = new List<partReference>(); this.fasteningQuantityField = "1"; }
public static bool LoadFromFile(string fileName, out torque obj) { System.Exception exception = null; return LoadFromFile(fileName, out obj, out exception); }
public static bool Deserialize(string xml, out torque obj) { System.Exception exception = null; return Deserialize(xml, out obj, out exception); }
/// <summary> /// Deserializes xml markup from file into an torque object /// </summary> /// <param name="fileName">string xml file to load and deserialize</param> /// <param name="obj">Output torque object</param> /// <param name="exception">output Exception value if deserialize failed</param> /// <returns>true if this XmlSerializer can deserialize the object; otherwise, false</returns> public static bool LoadFromFile(string fileName, out torque obj, out System.Exception exception) { exception = null; obj = default(torque); try { obj = LoadFromFile(fileName); return true; } catch (System.Exception ex) { exception = ex; return false; } }
/// <summary> /// Deserializes workflow markup into an torque object /// </summary> /// <param name="xml">string workflow markup to deserialize</param> /// <param name="obj">Output torque object</param> /// <param name="exception">output Exception value if deserialize failed</param> /// <returns>true if this XmlSerializer can deserialize the object; otherwise, false</returns> public static bool Deserialize(string xml, out torque obj, out System.Exception exception) { exception = null; obj = default(torque); try { obj = Deserialize(xml); return true; } catch (System.Exception ex) { exception = ex; return false; } }